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* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-2/+2
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-7/+4
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-1/+27
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* minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey2009-04-151-7/+7
| | | | actually being used.
* Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson2009-04-151-1/+1
| | | | added
* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+11
| | | | | | avatar interests update.
* * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares2009-04-142-0/+11
| | | | | | | | | singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
* * Set eol-style: native on J2KImage.csTeravus Ovares2009-04-131-2/+2
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* *Bypass J2kDecoder when asset is nullTeravus Ovares2009-04-131-0/+4
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* if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague2009-04-131-3/+10
| | | | | option at this point is going to give us a NullReferenceException
* scream out a bit warning if we failed to set default imageSean Dague2009-04-131-0/+2
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* catch for a null asset so we don't get an exception here, though thisSean Dague2009-04-131-1/+7
| | | | | probably just makes the decoder break somewhere else.
* put J2KImage into it's own file, please no doubling up on classes inSean Dague2009-04-132-316/+354
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* * Patch from RemedyTomm Mantis 3440Teravus Ovares2009-04-103-510/+428
| | | | | | | | * Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-2/+2
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-091-1/+0
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* * Tagged long running tests with LongRunningAttribute.lbsa712009-04-091-1/+2
| | | | | | * Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-081-13/+14
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * Fix the remainder of the packets that require sessionId checks.Teravus Ovares2009-04-081-32/+929
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* * [SECURITY] Implements additional packet security checks for Object related ↵Adam Frisby2009-04-081-0/+250
| | | | | | | | packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately.
* * [SECURITY] Implements a large number of new security checks into ↵Adam Frisby2009-04-081-0/+269
| | | | | | | | Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked.
* * Ooops, really put this on the task queue and not textureJustin Clarke Casey2009-04-071-1/+1
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* * Put AgentTextureCached? response packet on the task queue rather than the ↵Justin Clarke Casey2009-04-071-3/+2
| | | | | | | | wind queue * Thanks to rtomita for pointing this out.
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+13
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-041-4/+35
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* Preliminary work to support ObjectSpin* packets when user invokes CTRL / ↵nlin2009-04-041-4/+41
| | | | | | | | | SHIFT / MOUSE DRAG on a physical object Addresses Mantis #3381
* * Proactively fixed bug-potential concerning the fact that m_httpServer ↵lbsa712009-04-031-1/+0
| | | | property was differently referred to between RegionApplicationBase and all other grid services.
* Adding the Length override to the KillPacketMelanie Thielker2009-03-311-0/+6
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* Thanks rtomita for a patch to add a handler for the RemoveInventoryObjects ↵Jeff Ames2009-03-311-0/+29
| | | | packet. (bug #3304)
* * minor: remove mono compiler warningsJustin Clarke Casey2009-03-301-10/+9
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* Add PickInfoReply packet.Melanie Thielker2009-03-301-0/+25
| | | | | | Fixes Mantis #3324
* Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker2009-03-291-37/+27
| | | | | | | sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
* Finish the offline IM module (still needs a server). Add rudimentaryMelanie Thielker2009-03-291-0/+11
| | | | | | | support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now).
* Add mute list request event and dummy responseMelanie Thielker2009-03-281-2/+26
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* * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵Teravus Ovares2009-03-281-2/+7
| | | | | | | with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified!
* Add the events needed for profiles.Melanie Thielker2009-03-271-0/+55
| | | | | | Fixes Mantis #3324
* * This updates LibOMV to the current release 0.6.0 on March 19 2009Teravus Ovares2009-03-271-2/+2
| | | | | | * Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
* Remove a hardcoded flow/dependency on the money module from LLCLientViewMelanie Thielker2009-03-271-39/+17
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* * Changed a recursive BeginRobustReceive loop to a flat while loop to avoid ↵lbsa712009-03-251-38/+33
| | | | lethal stack overflows.
* Send proper creation date on item gives, so objects will appear at the top ofMelanie Thielker2009-03-221-1/+1
| | | | | | "Objects", not at the bottom
* Thanks rtomita for a patch to add handlers for prim scale updates from ↵Jeff Ames2009-03-141-0/+25
| | | | libomv-based clients. (#3291)
* Thank you, mcortez, for a patch that fixes a number of long standingMelanie Thielker2009-03-131-1/+21
| | | | | | | issues with the sun module. Fixes Mantis #3295
* Thanks rtomita for a patch to fix inventory listings for clients using ↵Jeff Ames2009-03-111-2/+58
| | | | libomv. (#3285)
* Limit the message length from llInstantMessage to 1024 characters ↵idb2009-03-071-1/+6
| | | | | | | | http://wiki.secondlife.com/wiki/LlInstantMessage Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator. Fixes Mantis #3244
* * Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey2009-03-051-21/+28
| | | | fields with the LLUtil function that prevents the max string size from being breached
* Moved the SetupScene methods from RegionApplicationBase to OpenSimBase [Do ↵MW2009-03-021-81/+0
| | | | | | | | | we really still need RegionApplicationBase?] Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules. Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
* Changed IClientNetworkServer.AddScene method from void AddScene(Scene x) to ↵MW2009-03-022-3/+2
| | | | void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
* Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker2009-02-261-0/+10
| | | | | | when it is ready to receive offline IM
* Added IRegistryCore and RegistryCore to OpenSim.Framework.MW2009-02-261-1/+14
| | | | | | | | Added a ApplicationRegistry to OpenSimBase. Changed LoadRegionsPlugin so it registers itself to that application registry. Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
* * minor: Remove most mono compiler warningsJustin Clarke Casey2009-02-251-2/+3
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