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* Added a check to LLClientView.RegisterInterface<T>(T iface), so that it ↵MW2009-02-211-1/+4
| | | | can't try to add duplicate interfaces and cause a exception.
* * Applied a patch that: Added estate ban table to migration scripts and ↵lbsa712009-02-211-2/+2
| | | | | | | | | | | | | | nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate. * Added estate ban table to migration scripts of all supported databases. * Added nhibernate mapping for EstateBans property of EstateSettings * Refactored property accessors for EstateBan object. * Added comments for EstateBan properties. * Ensured that NHibernate tests pass with NUnitGUI. * Ensured that nant test target passes. This fixes mantis #3210. Thank you, tlaukkan!
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-1/+2
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-171-4/+7
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-173-13/+13
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * Apply http://opensimulator.org/mantis/view.php?id=3149Justin Clarke Casey2009-02-131-14/+2
| | | | | | | * If the texture does not contain any discard levels the last image packet was not sent * Thanks Snowdrop
* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-131-6/+0
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* * optimized usings.lbsa712009-02-1217-89/+38
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* Fixes mantis #3121.diva2009-02-121-0/+1
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* Enforce estate bans on Teleports.diva2009-02-112-5/+7
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* * Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey2009-02-111-9/+17
| | | | InventoryNode
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-103-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-097-14/+14
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* send group name in binary bucket in chatterbox invitation eventqueue messageDahlia Trimble2009-02-081-1/+6
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* Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker2009-02-071-0/+2
| | | | | | | | | line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-067-26/+16
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-043-170/+170
| | | | | - trim trailing whitespace
* Hopefully fixes mantis #3063.diva2009-01-311-1/+4
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* Send groups list via event queueDahlia Trimble2009-01-271-1/+19
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* add a definition for a parcel properties CAPDahlia Trimble2009-01-261-2/+17
| | | | | send parcel properties via eventqueue rather than UDP to facilitate libomv clients - see Mantis #3040
* more eventqueue IM nonsenseDahlia Trimble2009-01-261-7/+8
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* * Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2009-01-251-1/+13
| | | | | | | the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
* * minor: remove mono compiler warningJustin Clarke Casey2009-01-231-2/+2
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* add event queue code for sending group IM for future group supportDahlia Trimble2009-01-231-2/+28
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* * Fixing a group titleTeravus Ovares2009-01-231-1/+1
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* * Remove a few unnecessary locks to try and prevent lock contention in ↵Teravus Ovares2009-01-221-7/+7
| | | | LLImageManager
* * discovered! darn! Removing I <3 OpenSimulator from firstnameTeravus Ovares2009-01-221-2/+2
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* * Added some more commentsTeravus Ovares2009-01-221-1/+1
| | | | | | * Fixed up an outgoing packet * I <3 OpenSimulator
* * refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey2009-01-211-2/+6
| | | | | | * No functional changes in this revision
* * minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey2009-01-211-6/+6
| | | | again if a duplicate use circuit code packet comes in
* minor: find in existing senderUUID field for chat messages originating from ↵Justin Clarke Casey2009-01-211-0/+1
| | | | a client
* * Another image packet edge case. Thanks nebadon for printing a log of itTeravus Ovares2009-01-191-1/+20
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* * Set SVN PropertiesTeravus Ovares2009-01-191-664/+664
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* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-192-6/+684
| | | | | * Updates LibOMV to r2362
* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-162-6/+3
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * Add new unit test for simple teleport in a standalone.Justin Clarke Casey2009-01-151-0/+1
| | | | | | * Does not yet check results.
* * minor: Change around more debugging messagesJustin Clarke Casey2009-01-141-2/+2
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* * Do some log tweaking to better see incoming connection success (and failure)Justin Clarke Casey2009-01-141-10/+6
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* * minor: Stop friendship termination crashing the client thread if the ↵Justin Clarke Casey2009-01-131-2/+1
| | | | friend to be terminated could not be found
* * Extend current stub packet handler test into a really basic one that ↵Justin Clarke Casey2009-01-121-3/+10
| | | | checks that a sent in packet ends up on the client queue ready for processing
* * Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey2009-01-122-9/+14
| | | | matches the existing Stop() and Restart() methods)
* * Extend PacketHandlerTest to fire in a packet.Justin Clarke Casey2009-01-125-11/+38
| | | | | | * Can't test result yet since the Client thread handles it with unpredictable timing
* * refactor: move packet handler interface into a separate classJustin Clarke Casey2009-01-123-36/+70
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* a little bit more work on LLFileTransfer.cs, from over the christmas/new ↵MW2009-01-121-7/+11
| | | | year period. Still not working/in use but hopefully I can finish it soon.
* * minor: Put in stub LLPacketHandler testing codeJustin Clarke Casey2009-01-091-0/+91
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* Finish dwell sending, adding the forgotten method body.Melanie Thielker2009-01-091-5/+60
| | | | | | | Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
* * refactor: move code for sending a message to all users in a region to the ↵Justin Clarke Casey2009-01-081-2/+0
| | | | DialogModule
* * prune and regrade log messages relating to client login and logoutJustin Clarke Casey2009-01-063-12/+6
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* * Another minor GenericMessage fix - If we assume the method names are ↵Adam Frisby2009-01-041-0/+2
| | | | case-insensitive, we should process them as such.
* * Added some information to HandleGenericMessage to indicate that it's not ↵Adam Frisby2009-01-041-7/+3
| | | | the packet that isnt being processed, but instead the method-type.