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* * Relative large ClientView refactoring of packet Events into .Net recommende...Teravus Ovares2008-02-221-256/+686
* * Fixed an issue where the client thread was aborted before the UDP server se...Teravus Ovares2008-02-211-4/+11
* "threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen2008-02-211-0/+1
* Minor cleanup.Jeff Ames2008-02-203-5/+5
* * Added a few more packets to ClientView. Added tendons to the Skeletal Group...Teravus Ovares2008-02-201-12/+69
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-201-1/+1
* Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen2008-02-191-0/+1
* Committing ahzz's patch #619 - Description:Teravus Ovares2008-02-181-10/+24
* * Since default loglevel is debug, I'm commenting out the resending x packet ...Teravus Ovares2008-02-181-2/+2
* * Putting the resending x packet into debug mode only. Set your loglevel to...Teravus Ovares2008-02-181-1/+1
* * Thanks to Ahzz, more verbose error messages on the console and possibly a f...Teravus Ovares2008-02-181-33/+50
* * Added /even more/ debugging messages to the UDP server to help people in re...Teravus Ovares2008-02-182-8/+72
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-181-0/+22
* Some changes to remove some of the direct calls to CommsManager from Scene, s...MW2008-02-161-1/+2
* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-141-4/+4
* * Clean up LIBRARY INVENTORY messagesJustin Clarke Casey2008-02-131-4/+4
* * various minuscule code convention conformance fixeslbsa712008-02-121-1/+2
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-1/+1
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-101-1/+19
* * Refactored permissions handling to extract info out of permisisons block in...lbsa712008-02-101-32/+36
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-2/+2
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-091-2/+12
* * Change logger to handle [<entry>] where <entry> contains non alphabetic cha...Justin Clarke Casey2008-02-091-1/+1
* * In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey2008-02-091-4/+4
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-082-5/+19
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-071-3/+10
* * Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2008-02-062-1/+12
* Converted logging to use log4net.Jeff Ames2008-02-054-70/+75
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-7/+23
* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-041-8/+1
* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTrigge...Teravus Ovares2008-02-041-0/+14
* First part of avatar persistence, currently only really works in standalone m...MW2008-02-042-1/+2
* * Whole buncha stuff.Adam Frisby2008-02-041-0/+17
* Implements LSL function llDialog().alondria2008-02-021-1/+36
* In an attempt to solve multihomed UDP problem I seem to have bound UDP socket...Tedd Hansen2008-02-022-5/+5
* Added commands to change config file from console:Tedd Hansen2008-02-021-1/+1
* Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen2008-02-022-10/+45
* * Committing some untested stuff regarding texture animations. This won't br...Teravus Ovares2008-02-021-1/+18
* * Added a try/catch handler around childdataupdates because the enumeration i...Teravus Ovares2008-01-261-0/+1
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-222-8/+23
* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
* * Stopped Physical Object saving on SQLite got commented out in my last commi...Teravus Ovares2008-01-211-4/+16
* Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee2008-01-201-2/+2
* * Fixed a packet counting issue that I introducedTeravus Ovares2008-01-161-7/+7
* * Slowed down the sim stats update to once every 5 seconds because the networ...Teravus Ovares2008-01-161-1/+2
* * fixed a race condition where several UDP-generated threads would collide on...lbsa712008-01-161-19/+18
* * Reverted bugfx that really should go into separate commitlbsa712008-01-161-18/+19
* * More work on getting the database framework to actually worklbsa712008-01-161-19/+18
* * Fix for: http://opensimulator.org/mantis/view.php?id=358Teravus Ovares2008-01-161-2/+13
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares2008-01-161-0/+30