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2008-05-11* Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink!Adam Frisby1-4/+36
2008-05-10* Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares1-0/+73
Properties.
2008-05-10* More OutPacket refactors.Teravus Ovares1-0/+13
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares1-0/+15
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares1-0/+28
2008-05-10* Experiment in Zerocoding.Teravus Ovares1-11/+27
2008-05-08* remove 2 warnings.Teravus Ovares1-1/+1
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen1-13/+13
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08* Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby1-0/+1
2008-05-08* You can haz more spring cleaning.Adam Frisby1-0/+1
* Eventually this codebase will be clean. >_>
2008-05-08* Some refactorings.Adam Frisby1-2/+1
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-07* Temporary fix for Mantis 1177.Adam Frisby1-1/+2
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby1-5/+77
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-07enable velocity on our full update, as I think I know why Sean Dague1-2/+2
this didn't previously work
2008-05-07seriously hope this gives us rotation and rotational velocitySean Dague1-1/+1
2008-05-07* Other then the prim update experiments that are going on now, ↵Teravus Ovares1-0/+12
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07check in a new approach to thisSean Dague1-1/+7
2008-05-07ok, reverting the bad packet fill in, going to try this againSean Dague1-86/+4
slightly differently
2008-05-07make prims reliable to see how that effects this update pathSean Dague1-0/+1
2008-05-07this change probably causes an earthshattering kaboom, andSean Dague1-4/+85
sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it.
2008-05-07get all the right bits to SendPrimitiveToClient so we can actuallySean Dague1-8/+11
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07if we are aborting the client loop we should tell someoneSean Dague1-0/+1
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-0/+3
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-07revert 4546, I definitely didn't understand what I was doing hereSean Dague1-66/+47
and awebb says he's close to a functional patch for 1166
2008-05-07attempted fix of http://opensimulator.org/mantis/view.php?id=1166. ThisSean Dague1-47/+66
is currently untested and may result in weirdness. Beware this changeset.
2008-05-07From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-6/+12
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
2008-05-06send actual velocity and angular velocity in terse updatesSean Dague1-3/+1
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
2008-05-06*LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen1-62/+60
the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06* Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares1-0/+13
visible features.
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2-17/+18
2008-05-05*Standardized the Land module by removing all references to ↵mingchen1-3/+217
libsecondlife.packets
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares1-5/+5
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-05-04*Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen1-0/+33
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen1-7/+295
allowed! *Started cleaning up the land module
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares1-0/+6
does not regenerate until you're dead!
2008-05-02fixed the dos line endingsSean Dague8-6300/+6300
2008-05-02* More refactorings of UDPServer.Adam Frisby2-6/+6
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02* More clientstack abstractions - We now only have a single constructor call ↵Adam Frisby3-10/+25
to UDPServer. Going to reduce this with an abstracted constructor in a bit.
2008-05-02* Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby9-6278/+6301
are in.
2008-05-01* Breaking all the code, breaking all the code..!Adam Frisby1-2/+2
* Made a bunch more members static, removed some dead code, general cleaning.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-0/+1
with namespaces.
2008-05-01* Assorted spring cleanings.Adam Frisby1-1/+1
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares1-25/+59
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
2008-04-28From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-7/+7
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server. The changes are not yet complete. * refactors OpenSimMain into two classes: OpenSimMain and OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain and basically is the "old" OpenSimMain * drops StartConsole from RegionApplicationBase (was only called from the "old" OpenSimMain anyhow) * reverts the changes to TryGetScene(string, out scene) as that seems to work perfectly fine * adds a check to region-remove to see whether m_sceneManger.CurrentScene is non-null before comparing it against the region-to-be-removed
2008-04-28* Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares1-0/+19
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares1-1/+18
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares1-6/+7
I need them to be for attachments.
2008-04-26* First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey1-1/+23
inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
2008-04-25* Used thomas' patch m884 as an example to make HUD attachments work. ↵Teravus Ovares1-1/+1
While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-47/+47
Please adjust your editors to not use hard tabs.