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2007-08-08missed this fileMW1-1/+2
2007-08-08CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee1-4/+14
even after you cross a region boundary.
2007-08-06Re-added Grid mode. (which had got removed/disabled in revision 1515)MW1-2/+1
2007-08-06* renamed some scene to worldlbsa711-2/+2
* passing on NotImplemented from Update()
2007-08-06* Now we have boxes. Yay!lbsa712-47/+43
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06* SimpleApp works again:lbsa711-0/+2
* NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
2007-08-01* Applied issue#254 - startpingcheck should not be reliable if it's being ↵Adam Frisby1-1/+3
resent anyway. (Thanks Babblefrog!)
2007-08-01few small changes.MW1-0/+2
Updated libsl to latest version.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW1-0/+13
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-31* Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks ↵Adam Frisby1-0/+5
DharmaVoyager!)
2007-07-30added OnDisconnectUser event to required classesSean Dague1-0/+1
2007-07-29* Raised ping timeout to 150 secondsAdam Frisby1-2/+2
* Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
2007-07-29Deleting objects should now work. But beware they aren't send to your trash ↵MW2-3/+3
folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29Commit 1/2Adam Frisby2-6/+6
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW1-6/+6
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27A few changes so that the number of warnings is less but without deleting ↵MW1-4/+3
everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-26More work on inventory and opensim library.MW1-0/+8
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26* Started renaming world to Scenelbsa716-58/+20
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-25Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW1-15/+15
into asset format and add that.
2007-07-24* Users doing terraforming should see updates instantly now.Adam Frisby1-1/+1
* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24* SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby1-2/+2
coords directly.
2007-07-24* More console related changes.Adam Frisby1-4/+4
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW7-15/+24
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby1-1/+1
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21* Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)Adam Frisby1-1/+1
2007-07-20* Fixed an config issue (log not initialized in RegionInfo config)lbsa711-2/+1
* Added LineInfo stacktrace parser to LogBase (not used yet though)
2007-07-20* Assortment of Console changes - console messages are now grouped into ↵Adam Frisby3-4/+4
modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-19Some work on Inventory (not yet finished or enabled)MW2-22/+64
2007-07-19Added some Alert methods to Scene , and a console command handler. So from ↵MW1-0/+26
the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
2007-07-19* Fixing sandbox mode crash caused by removal of LocalStorage during cleanup ↵Adam Frisby1-0/+2
earlier.
2007-07-19* Added housekeeping comments, see mailing list in just a moment...Adam Frisby1-4/+4
2007-07-19* Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby1-3/+2
to move to StorageManager.
2007-07-18*New Configuration System, much easier and less buggy compared to the ↵mingchen3-2/+4
original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
2007-07-18A script/custom application should be able to add a particle system to a ↵MW1-3/+4
prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18Sculpted Prims should now work. MW2-2/+9
2007-07-18More testing some ideas, to find best method for SceneObject Primitive classes. MW2-100/+2
2007-07-18* Added a FileSystemObject to SimpleApplbsa711-2/+2
* Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
2007-07-16* RegionApplicationBase restructuring now completelbsa714-15/+50
* Still has some weird bug in SimpleApp though.
2007-07-16* And yet more restructuring of startup sequence...lbsa711-4/+12
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-3/+37
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-4/+4
*Added missing files (I hope)
2007-07-16* Since we're discussing it, applying the m_ convention on some members...lbsa711-7/+7
2007-07-16* Removed some superfluous assignslbsa711-1/+0
* Moved physics plugin scene creation into local scope
2007-07-16* working on RegionApplicationBaselbsa711-1/+1
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16* Restructured the RegionApplicationBase.lbsa711-56/+3
2007-07-16changed to native line ending encodingSean Dague11-3914/+3914
2007-07-16* Some minor renamingslbsa711-1/+1
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2-1/+20
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15*Added support for the "show" button that highlights objects over the ↵mingchen3-1/+8
selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15* Fixed an issue where world map blocks were not transmitted correctly.Adam Frisby1-3/+1