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2010-11-05Revert "Spin the AddNewClient process off into a new thread to avoid locking ↵Melanie1-24/+1
up the LLUDPServer (and therefore the entire scene)" This reverts commit 40e05f41098bdedac7296d84c9aa8d915c5c9ede. Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
2010-11-05Revert "Fix for hanging on "Connecting to region".. caused by packets being ↵Melanie1-37/+5
processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready." This reverts commit 91b1d17e5bd3ff6ed006744bc529b53a67af1a64. Conflicts: OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie1-0/+1
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-30Set async_packet_handling = true by defaultJustin Clark-Casey (justincc)1-1/+1
Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously. Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably. Of course, a lot of login lag is still coming from other sources.
2010-10-30READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie1-6/+15
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
2010-10-29Add number of ms it takes to complete UseCircuitCode packet handling to log ↵Justin Clark-Casey (justincc)1-2/+8
for diagnostics
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)1-1/+1
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-21* change the data exchanged within hypergrid transactionsJonathan Freedman1-1/+1
2010-10-21Deleted a verbose and unneeded log message.Diva Canto1-1/+1
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-4/+4
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-08Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie1-15/+26
halting visual behavior of large group deletes and eliminates the packet flood
2010-10-04Revert "Add linden prim renderer and update libOMV"Melanie1-31/+16
This reverts commit 766ce9a14146dc9814d488364f5c931d0fa96a17.
2010-10-04Revert "Fix a comment marker"Melanie1-1/+1
This reverts commit f89dd85f68e3e05c0ca908e5358d935a6ea3a321.
2010-10-04Fix a comment markerMelanie1-1/+1
2010-10-04Add linden prim renderer and update libOMVMelanie1-16/+31
2010-10-04Fix line endingsMelanie1-184/+184
2010-10-04Add linden prim renderer and update libOMVMelanie1-2/+2
2010-09-17Send kill packets for avatars, tooMelanie1-0/+4
2010-09-17Send KillPackets on the Task queue rather than the State queueJustin Clark-Casey (justincc)3-2/+17
Object updates are sent on the task queue. It's possible for an object update to be placed on the client queue before a kill packet comes along. The kill packet would then be placed on the state queue and possibly get sent before the update If the update gets sent afterwards then client get undeletable no owner objects until relog Placing the kills in the task queue should mean that they are received after updates. The kill record prevents subsequent updates getting on the queue Comments state that updates are sent via the state queue but this isn't true. If this was the case this problem might not exist.
2010-09-15extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() ↵Justin Clark-Casey (justincc)1-49/+49
to reduce scope for kill/update race conditions This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks However, evidence suggests that there is still a kill/update race somewhere
2010-09-13Improve generic message exception logging. Quieten down complaints about ↵Justin Clark-Casey (justincc)1-2/+4
unhandled GenericMessages
2010-09-13Add client name to packet resend log messages to make them a bit more ↵Justin Clark-Casey (justincc)1-3/+7
informative
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-24/+9
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames1-132/+129
2010-09-11Prevent child agents from being blacklisted in the kill record.Melanie1-3/+6
2010-09-11Prevent child agents from being blacklisted in the kill record.Melanie1-3/+6
2010-09-07Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵John Hurliman2-5/+5
(as much as is possible). There was a report of non-finite avatar positions after the update
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman2-5/+5
avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-1/+5
on IDwellModule
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-1/+5
on IDwellModule
2010-09-02Show when appearance is sent to an avatar to help track down failureMelanie Thielker1-0/+1
\to display avatars
2010-09-02Show when appearance is sent to an avatar to help track down failureMelanie Thielker1-0/+1
\to display avatars
2010-08-31reinsert functionality to debug log more levels of incoming and outgoing ↵Justin Clark-Casey (justincc)1-9/+43
client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions.
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman1-62/+70
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman1-62/+70
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-28Replace hardcoded 0 with KickFlags provided by the client.Justin Clark-Casey (justincc)1-1/+1
This finally completes http://opensimulator.org/mantis/view.php?id=4356 where this change had been accidentally removed. Thanks Revolution.
2010-08-26Send a null result search packet when no results are passsed inMelanie1-1/+4
2010-08-26Reinstate kill record check that prevents an entity update being sent to a ↵Justin Clark-Casey (justincc)1-1/+19
client after it has been told that the entity has been deleted. On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog. This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
2010-08-24Plumb the region type through to the ProductName field in estate messagesMelanie1-2/+2
2010-08-23Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)1-2/+0
2010-08-21Don't allow oversized search reply packetsMelanie Thielker1-17/+42
2010-08-21Don't allow oversized search reply packetsMelanie Thielker1-17/+42
2010-08-17* Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵John Hurliman1-1/+1
to fix the build
2010-08-16Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto1-4/+15
TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
2010-08-13Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman1-0/+5
support estates without seeking further input on the console.
2010-08-13minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-3/+2
2010-08-11Change chat packets to bypass the throttles. This should alleviate chat lagMelanie Thielker1-1/+1
2010-08-10On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)1-0/+4
every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10Handle incoming ObjectImage (TextureEntry) updates synchronously rather than ↵Justin Clark-Casey (justincc)1-1/+5
asynchronously At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update. There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
2010-08-08In my crusade against facelights, I am striking the killing blow. Add aMelanie2-0/+26
DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building.