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2008-03-02Rename handler020 through handler029 with moreCharles Krinke1-41/+41
2008-03-02Rename handler030 through handler038 with moreCharles Krinke1-44/+44
2008-03-02Rename handler040 through handler049 with moreCharles Krinke1-42/+42
2008-03-02Rename handler050 through handler059 with moreCharles Krinke1-42/+42
2008-03-02Rename handler060 through handler069 with moreCharles Krinke1-42/+42
2008-03-02Rename handler070 through handler079 with moreCharles Krinke1-43/+43
2008-03-01Rename handler080 through handler089 with moreCharles Krinke1-58/+58
2008-03-01Beginning to change all handler000 through handler094Charles Krinke1-25/+24
2008-02-29Cleaned up a couple compiler warnings.Jeff Ames1-7/+2
2008-02-27disabled AssetDownloadModule and re-enabled the asset download code in the as...MW1-3/+3
2008-02-27After seeing sdague do his happy dance over trunk working "the best he has ev...MW1-70/+77
2008-02-27UserService.ClearAgent call is no longer made when a childagent connection is...MW1-1/+1
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa712-13/+13
2008-02-22* Converted the last of the events to the private delegate instance method to...Teravus Ovares1-2/+4
2008-02-22* Implement packet queue statisticsJustin Clarke Casey2-3/+36
2008-02-22fixed it so that the different types of trees now work (show up in the client...MW1-1/+5
2008-02-22* Relative large ClientView refactoring of packet Events into .Net recommende...Teravus Ovares1-256/+686
2008-02-21* Fixed an issue where the client thread was aborted before the UDP server se...Teravus Ovares1-4/+11
2008-02-21"threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen1-0/+1
2008-02-20Minor cleanup.Jeff Ames3-5/+5
2008-02-20* Added a few more packets to ClientView. Added tendons to the Skeletal Group...Teravus Ovares1-12/+69
2008-02-20* Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares1-1/+1
2008-02-19Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen1-0/+1
2008-02-18Committing ahzz's patch #619 - Description:Teravus Ovares1-10/+24
2008-02-18* Since default loglevel is debug, I'm commenting out the resending x packet ...Teravus Ovares1-2/+2
2008-02-18* Putting the resending x packet into debug mode only. Set your loglevel to...Teravus Ovares1-1/+1
2008-02-18* Thanks to Ahzz, more verbose error messages on the console and possibly a f...Teravus Ovares1-33/+50
2008-02-18* Added /even more/ debugging messages to the UDP server to help people in re...Teravus Ovares2-8/+72
2008-02-18Thank you very much Ahzzmandius for adding the supportCharles Krinke1-0/+22
2008-02-16Some changes to remove some of the direct calls to CommsManager from Scene, s...MW1-1/+2
2008-02-14* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby1-4/+4
2008-02-13* Clean up LIBRARY INVENTORY messagesJustin Clarke Casey1-4/+4
2008-02-12* various minuscule code convention conformance fixeslbsa711-1/+2
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares1-1/+1
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot1-1/+19
2008-02-10* Refactored permissions handling to extract info out of permisisons block in...lbsa711-32/+36
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-2/+2
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares1-2/+12
2008-02-09* Change logger to handle [<entry>] where <entry> contains non alphabetic cha...Justin Clarke Casey1-1/+1
2008-02-09* In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey1-4/+4
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2-5/+19
2008-02-07* This update contains a bucket-full of network optimizations.Teravus Ovares1-3/+10
2008-02-06* Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2-1/+12
2008-02-05Converted logging to use log4net.Jeff Ames4-70/+75
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares1-7/+23
2008-02-04* Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey1-8/+1
2008-02-04Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTrigge...Teravus Ovares1-0/+14
2008-02-04First part of avatar persistence, currently only really works in standalone m...MW2-1/+2
2008-02-04* Whole buncha stuff.Adam Frisby1-0/+17
2008-02-02Implements LSL function llDialog().alondria1-1/+36