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2011-02-10Reinstated a couple of null checks related to the previous revert.Diva Canto1-11/+15
2011-02-10Revert "Hunting down mantis #5365"Diva Canto1-30/+15
This reverts commit ebeef02fef1a04b5b4cfe13dad588bcce7f9ba21.
2011-02-09Put the Ack of UseCircuitCode back to where it used to be. Some ppl are ↵Diva Canto1-6/+5
reporting login issues.
2011-02-09Comment instrumentation out. Not needed anymore. Left in comments, in case ↵Diva Canto1-4/+7
it is needed again. Mantis #5365
2011-02-09Fix the negative number problem in TokenBucket. mantis #5365Diva Canto1-5/+4
2011-02-09Revert "Brute-force debug -- mantis #5365"Diva Canto2-20/+3
This reverts commit 585473aade100c3ffeef27e0c8e6b6c8c09d0109.
2011-02-09Revert "Don't build strings unless we're in emergency debugging."Diva Canto1-8/+8
This reverts commit ba202ea9b08b1205de343c65fd209b6cca4cb6bc.
2011-02-09More detection of negatives.Diva Canto1-0/+3
2011-02-09Detect negative dripAmounts in TokenBuckets. These negatives result from ↵Diva Canto1-0/+3
overflown integer operations. Also added Total to the scene throttles in show throttles.
2011-02-08Don't build strings unless we're in emergency debugging.Diva Canto1-8/+8
2011-02-08Brute-force debug -- mantis #5365Diva Canto2-3/+20
2011-02-08Avoid potential race conditions on UseCircuitCode. I artificially made the ↵Diva Canto1-23/+28
race condition happen, and got very similar results to those described in mantis #5365 -- no prims/avie sent back.
2011-02-08Minor addition to the previous commitDiva Canto1-3/+12
2011-02-08Minor improvement to previous commit.Diva Canto1-2/+4
2011-02-08Added emergency monitoring of UDP Outgoing packets thread. Just type ↵Diva Canto1-0/+100
"emergency-monitoring on/off"
2011-02-07Hunting down mantis #5365Diva Canto1-15/+30
Revert "refactor: remove redundant null checks" This reverts commit 6e58996b4d9db202cd7795a37bd687362effef48.
2011-02-02Record number of resent packets in LindenUDP stack and display in stats reportJustin Clark-Casey (justincc)2-3/+9
2011-02-02Stop double counting dequeued packets for packets sent numberJustin Clark-Casey (justincc)1-4/+5
This is already being incremented in LLUDPServer.SendPacketFinal for every packet
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie1-1/+2
2011-01-21implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)2-3/+6
the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-19Correct "show queues" to show queued packet numbers for each client instead ↵Justin Clark-Casey (justincc)1-9/+9
of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
2011-01-17force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia1-1/+4
packet
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)1-3/+3
Didn't touch the appearance related stuff.
2011-01-17refactor: remove redundant null checksJustin Clark-Casey (justincc)1-30/+15
2011-01-17Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2-3/+3
Bytes were being wrongly added again on a resend
2011-01-17objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia1-2/+0
animations
2011-01-05Commented a verbose Debug message in LLUDPServer that got uncommented at ↵Diva Canto1-1/+1
some point.
2010-12-30Implement SendPlacesReplyMelanie1-0/+54
2010-12-23Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto1-24/+16
which now lives entirely in LindenUDP space.
2010-12-23* Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)1-6/+12
* Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-21* Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)1-0/+7
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
2010-12-17minor: 'debug packet' console command level <= 50 then don't log ↵Justin Clark-Casey (justincc)1-5/+8
ImprovedTerseObjectUpdate messages
2010-12-15Put in locks on m_killRecord to replace changed locks on ↵Justin Clark-Casey (justincc)1-193/+200
m_entityUpdates.SyncRoot These locks are necessary to avoid a delete/update race condition for scene objects. However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization
2010-12-14Another stab at #LoginLag. Looking forward to hear the feedback! This makes ↵Diva Canto1-2/+23
updates for self movement as absolute top priority, going in to the unthrottled category. Self only, not other avies.
2010-12-14Relax a highly constraining lock on m_entityUpdates that may be preventing ↵Diva Canto1-126/+127
reprioritizations from actually happening. #LoginLag
2010-12-13Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie1-3/+7
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
2010-12-13It turns out that the 1/2 sec burst for prims download is not a bug, but a ↵Diva Canto1-11/+2
feature of the client. The client sets the throttles in such a way that makes the server behave like that. The same happens in the Linden Grid. Revert "This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond." This reverts commit 870bbcfc6c264c515ac660837d16ccad4e59ac64.
2010-12-13This may have been the biggest, baddest bug in OpenSim ever... confusion ↵Diva Canto1-2/+11
between bytes per second and bytes per millisecond.
2010-12-10Revert "Another stab at mantis #5256"Diva Canto1-20/+19
This reverts commit ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47.
2010-12-10Another stab at mantis #5256Diva Canto1-19/+20
2010-12-10Revert "A stab at mantis #5256. Separate ScenePresence updates from ↵Diva Canto1-150/+128
SceneObject updates, and place them in different queues." This reverts commit f84905e2949d61239c8bff815f8061a9435c124c.
2010-12-10A stab at mantis #5256. Separate ScenePresence updates from SceneObject ↵Diva Canto1-128/+150
updates, and place them in different queues.
2010-12-02Stop LLUDPServer sending updates after object deletes by always queueing deletesJustin Clark-Casey (justincc)3-19/+28
If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately. Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates. In tests, this doesn't appear to affect performance. There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
2010-12-02minor: add some method docJustin Clark-Casey (justincc)2-0/+22
2010-11-17add "Unacked bytes" column to "show queues"Justin Clark-Casey (justincc)1-1/+2
This should show the number of bytes sent to the client that it has not yet acknowledged.
2010-11-17Fix "show queues" console commandJustin Clark-Casey (justincc)1-3/+19
For each agent, this command shows how many packets have been sent/received and how many bytes remain in each of the send queues (resend, land, texture, etc.) Sometimes useful for diagnostics
2010-11-17Fix gesture and viewer preview sounds not playingMelanie1-2/+3
2010-11-12provide avatar name in log if an exception ends up at the top of an async ↵Justin Clark-Casey (justincc)1-2/+3
packet processing stack
2010-11-08Formatting cleanup.Jeff Ames1-2/+2
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie1-0/+1
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.