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2013-03-15Fix server statistics always reporting zero for total network bytes in/out.Robert Adams1-19/+32
Clean up some parameter code in Statistics.Binary.
2013-03-13minor: Remove mono compiler warning in LLClientViewJustin Clark-Casey (justincc)1-1/+1
2013-03-11minor: Remove mono compiler warnings in EventQueueTestsJustin Clark-Casey (justincc)1-1/+3
2013-03-07* Just another one of those new packet blocks causing a null ref. ↵teravus1-1/+1
Defaulting to zero length array.....
2013-03-04* Update LibOMV to f8f8e616b37a7ea22b7922b2331999bc06725bf9teravus1-2/+4
* Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter.. which adds up the Length property all of the blocks.
2013-03-04Fix issue in the mesh upload flag module where the ID of the last agent to ↵Justin Clark-Casey (justincc)1-6/+6
request the capability was always used instead of the original requesting agent for each cap. Should address http://opensimulator.org/mantis/view.php?id=6556
2013-03-03Make a viewer sent XML error prettierMelanie1-0/+4
2013-02-25Make banking no longer break sit rotations. Fix spinning avatars.Melanie1-3/+6
2013-02-24The viewer tries to parse the error message body to LLSD - give it some.Melanie1-2/+2
2013-02-20Add a method to IStatsCollector for returning stats as an OSDMap.Robert Adams1-0/+5
Extend implementors of IStatsCollector to return an OSDMap of stats. Update UserStatsCollector and AssetStatsCollector to return both string and OSDMap data (as well as console format).
2013-02-19Deleted all AssemblyFileVersion directivesDiva Canto2-2/+2
2013-02-20minor: remove some mono compiler warnings in ↵Justin Clark-Casey (justincc)2-5/+5
OpenSim.Region.ClientStack.Linden.Caps.dll
2013-02-18Fix an issue where the viewer would request the seed cap beforeMelanie1-0/+3
there was a handler for it.
2013-02-16Fix shape parameters sent for meshes tosupport the full number of facesMelanie1-0/+8
2013-02-16Fix shape parameters sent for meshes tosupport the full number of facesMelanie1-0/+8
2013-02-14Add an event and some logic to allow customizing Simulator Features by avatarMelanie1-4/+21
2013-02-14Add an event and some logic to allow customizing Simulator Features by avatarMelanie1-4/+21
2013-02-14Small fix to sim features moduleMelanie1-0/+2
2013-02-13Make the sim features module register it's interface so it can be usedMelanie1-0/+2
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ↵Melanie1-20/+0
rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e.
2013-02-12Revert "Use actual time dilation for unqueued updates"Melanie1-1/+1
This reverts commit 048e904f051ccc38e7d00936b45288af3c6fc010.
2013-02-12Use actual time dilation for unqueued updatesMelanie1-1/+1
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie1-0/+20
than through the update system.
2013-02-07Plumb the path from the client to the extra physics params and backMelanie3-4/+83
2013-02-07Rename Bounciness to RestitutionMelanie2-2/+2
2013-02-07Send the new physics params to the viewer build dialogMelanie1-0/+35
2013-02-07Rename Bounciness to RestitutionMelanie2-2/+2
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2-115/+70
2013-02-05* the root prim was being given an OffsetPosition in addition to setting the ↵teravus1-1/+1
position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
2013-02-05We're not really done here.. but we're getting there. Socket Read is ↵teravus1-3/+3
working.. Still have to do Header.ToBytes and compose a websocket frame with a payload.
2013-02-05Try to fix uploaded mesh rotations - code from Avination code base.Melanie1-12/+27
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)3-3/+3
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
2013-02-03Adds the ability to load more then one IClientNetworkServer thereby allowing ↵teravus1-32/+51
additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
2013-02-03Adds the ability to load more then one IClientNetworkServer thereby allowing ↵teravus3-33/+55
additional client stacks. Use comma separated values in clientstack_plugin in your config.
2013-02-03Commit 1 in of this branch feature. This is one of many...teravus5-0/+446
2013-02-01Revert "Update assembly version numbers"BlueWall3-3/+3
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec.
2013-02-01Update assembly version numbersBlueWall3-3/+3
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. ↵Melanie1-2/+3
(General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-30* Adds a satisfying angular roll when an avatar is flying and turning. ↵teravus1-1/+1
(General, not physics). Makes flying not feel as stiff.
2013-01-22* Handle a NRE with Baked Textures that may result in a failed appearance. ↵teravus1-3/+18
This may be an issue, or it may be a symptom.
2013-01-19Remove group IM test code also mentioning "OpenSimulator Testing"Melanie1-26/+1
2013-01-16Add a way to put things at the front of the queue for any throttle group.Melanie3-15/+57
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed.
2013-01-16Complete removal of the now unused state queueMelanie2-15/+4
2013-01-16Change all uses of the removed state queue to the task queue for now.Melanie1-5/+5
2013-01-16Complete removal of the now unused state queueMelanie2-14/+3
2013-01-16Revert " fix STATE udp queue data rate since it is in use again, after being"Melanie1-4/+1
This reverts commit 4d92c6b39f3ebb7a27517493b66d097d9d9d23dd.
2013-01-16 fix STATE udp queue data rate since it is in use again, after beingUbitUmarov1-1/+4
removed by intel folks (?)( should it be used or removed ??)
2013-01-14move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia1-12/+3
other than the object currently sat on
2013-01-13 try to patch getmesh Throttle (test)UbitUmarov1-2/+8
2013-01-13add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12