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My fork of OpenSim for IG and MG, called SledjChisl.
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Files
Lines
2009-11-04
Refine oversized packet handling as per jhurliman. Reallocate the buffer to
Melanie
1
-4
/
+7
2009-11-04
Add some length to the backet buffer for packet sending so oversize
Melanie
1
-1
/
+1
2009-11-04
Add an overload to OutPacket as per jhurliman. Switch hacky workaround
Melanie
1
-5
/
+15
2009-11-04
Bounce the pacjet items limit back up to 6
Melanie
1
-1
/
+1
2009-11-04
Prevent autosplitting of inventory descendents packets. Also reduces the
Melanie
1
-1
/
+4
2009-11-04
Correctly set the totall number of descendents in inventory retrieval
Melanie
1
-3
/
+4
2009-11-04
Backport the fixes to WebFetchInventoryDescendents to the UDP
Melanie
1
-152
/
+94
2009-10-30
Make the default and max RTO configurable int he linden client stack
Melanie
2
-5
/
+19
2009-10-30
Fixed a regression in SendAvatarGroupsReply()
John Hurliman
1
-2
/
+2
2009-10-30
Convert the AvatarGroupsReply message to the event queue.
Melanie
1
-26
/
+39
2009-10-30
Add a using for OSD to the client view
Melanie
1
-0
/
+1
2009-10-30
* Disables automatic packet splitting on AvatarGroupsReply packets. This pack...
John Hurliman
2
-14
/
+16
2009-10-30
* Fix for a potential race condition in ScenePresence.AbsolutePosition
John Hurliman
1
-2
/
+0
2009-10-30
* Moving parcel media and avatar update packets from the unthrottled category...
John Hurliman
4
-22
/
+25
2009-10-30
* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
John Hurliman
2
-10
/
+10
2009-10-29
* Commented out two noisy debug lines in the LLUDP server
John Hurliman
1
-2
/
+2
2009-10-28
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
1
-101
/
+0
2009-10-28
Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test
John Hurliman
1
-1
/
+1
2009-10-28
Modified visibilities of properties and methods. This is so that SL client ba...
Mikko Pallari
2
-12
/
+12
2009-10-27
Experimental test to rate limit the incoming packet handler and try to always...
John Hurliman
1
-0
/
+8
2009-10-27
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
2
-4
/
+6
2009-10-26
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
1
-4
/
+14
2009-10-26
Removing the ClientManager reference from IScene and hiding it entirely insid...
John Hurliman
1
-7
/
+7
2009-10-26
* Switched all operations on the list of clients that could be either sync or...
John Hurliman
1
-2
/
+2
2009-10-26
ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...
Dan Lake
1
-0
/
+4
2009-10-26
Changed UseCircuitCode handling to be synchronous or asynchronous depending o...
John Hurliman
1
-10
/
+21
2009-10-26
Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...
John Hurliman
1
-30
/
+21
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2
-16
/
+42
2009-10-23
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...
John Hurliman
1
-1
/
+5
2009-10-23
Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...
John Hurliman
2
-13
/
+28
2009-10-23
Uncommented the resend log line so the previous commit can be seen in action
John Hurliman
1
-1
/
+1
2009-10-23
* Changed the max RTO value to 60 seconds to comply with RFC 2988
John Hurliman
2
-1
/
+4
2009-10-23
Commented out noisy debugging about resent packets (normal) and agents settin...
John Hurliman
2
-3
/
+3
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
1
-71
/
+70
2009-10-22
Implemented a Watchdog class. Do not manually create Thread objects anymore, ...
John Hurliman
1
-8
/
+11
2009-10-22
Add copyright header. Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-10-21
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...
John Hurliman
1
-3
/
+3
2009-10-21
* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
4
-61
/
+108
2009-10-21
* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
4
-18
/
+8
2009-10-21
* FireQueueEmpty now checks if a measurable amount of time has passed, and if...
John Hurliman
3
-38
/
+16
2009-10-21
* Changed the timing calculations for sending resends/acks/pings from per-cli...
John Hurliman
3
-41
/
+63
2009-10-21
Testing out a hack to identify the source of the high cpu usage
John Hurliman
1
-0
/
+3
2009-10-21
Removing the Sleep(0) call from the OutgoingPacketHandler
John Hurliman
1
-6
/
+3
2009-10-21
* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...
John Hurliman
3
-13
/
+49
2009-10-21
* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
4
-208
/
+126
2009-10-21
Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...
John Hurliman
1
-7
/
+7
2009-10-21
Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
4
-50
/
+121
2009-10-20
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
4
-0
/
+219
2009-10-20
* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
1
-1
/
+1
2009-10-20
* Removed the throttle speed optimizations to see if it brings stability back
John Hurliman
2
-72
/
+69
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