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2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares1-1/+2
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares5-59/+59
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18cleaned up some mono compiler warningsJeff Ames1-1/+1
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames2-0/+11
2007-11-18Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot1-9/+3
different place...
2007-11-18Trap the error during the logout with connections to multiple sims on Dalien Talbot1-3/+9
the same box (error in closecircuit) - temp band-aid, should have a better fix.
2007-11-18Added handler for MapNameRequest - OnMapNameRequestDalien Talbot2-0/+10
2007-11-17* fixed goofy documentation errorTeravus Ovares1-1/+1
2007-11-17* Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵Teravus Ovares1-0/+55
It's still unhandled, and useful data can be sent to the packet throttler :D
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW1-2/+2
IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-3/+7
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2-0/+29
hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares1-1/+2
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares3-6/+25
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2-2/+23
2007-11-13Some work on cleanly removing Regions.MW1-0/+10
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2-0/+8
* All thanks to unimplemented packet listing :D
2007-11-12enable typing animation for chat, maybeJeff Ames1-5/+1
2007-11-12added verbose output of unhandled packets from the viewerJeff Ames1-6/+8
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot1-1/+5
and alpha argument of the llSetText command.
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-3/+4
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-09add a few more verbose bitsSean Dague1-0/+2
2007-11-09turn back on verbose message for resending packetsSean Dague1-2/+2
2007-11-09* Protip: Commit AFTER compiling. Adam Frisby1-1/+1
2007-11-09* Added some code to prevent a spinlock.Adam Frisby1-3/+7
2007-11-09* Tweaked how the throttle works.Adam Frisby1-1/+9
2007-11-09* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby1-2/+3
2007-11-09* Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby1-4/+31
to help alleviate clients borking during massive amounts of updates. Needs work.
2007-11-09* Fixed Resending Terse Updates Message on the console causing CPU usage to ↵Teravus Ovares1-2/+2
spike when the network connection isn't 100% and fast.
2007-11-08fixed non-ASCII chat and IMJeff Ames2-4/+5
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-10/+23
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-07add SendSunPos function to IClientAPI to let us pull all the sunSean Dague1-2/+14
calculation logic into a module
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa712-5/+5
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW1-9/+34
velocity.
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-2/+11
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-02Added temporary try catch to udpserver while testing something out (will ↵MW1-1/+7
remove later)
2007-11-01* Diuerse beavtificatemslbsa714-8/+8
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke1-1/+1
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-10-31some small changesMW2-3/+3
2007-10-31fixed filenames in log messagesJeff Ames3-4/+4
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax1-1/+1
InevntoryServer
2007-10-30temporary fix for sitting collisions in ODEJeff Ames2-16/+2
2007-10-30* Optimized usingslbsa719-533/+613
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW8-14/+13
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW2-2/+13
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-28Added preliminary support for sitting on primsJeff Ames2-1/+33
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby1-0/+5
to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2-6/+6
groups. :)
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa711-20/+20
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2-1/+18
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.