| Commit message (Collapse) | Author | Files | Lines |
|
Following feedback from 0003440, i've made some changes to the new texture pipeline to optimise
performance. The changes are:
- Fixed a math issue where a small percentage of images with a certain size (on the packet boundary) would not have their final data delivered. This issue has been present since pre- 0003440
- It was suggested that a discardlevel of -1 and a prioriy of 0 meant to abandon the transfer, this is incorrect and caused some textures to clog.
- The texture throttle blocking queue is now only filled in relation to the actual throttle amount.. i.e, on a connection throttled to 300k, only twenty packets will be placed in the queue at a time, on a larger connection it will be much more. This is to balance responsiveness to requests and speed, and to minimise wasted packets.
- The engine now keeps track of the number of pending textures, and the stack will not be walked if there's no textures pending, saving CPU. Textures are only considered "pending" when they've already been decoded.
- As part of the above, some textures may receive twice as much data per cycle if the number of pending textures is below the cycle threshold, this should prevent loading from slowing down when there are fewer textures in the queue.
|
|
This patch adds extended status reporting with the url
http://server:port/simstatusx/ [^] . The data is returned
in json format as "text/plain" type.
|
|
|
|
|
|
|
|
actually being used.
|
|
added
|
|
avatar interests update.
|
|
singularity.
* WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted.
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
|
|
|
|
|
|
option at this point is going to give us a NullReferenceException
|
|
|
|
probably just makes the decoder break somewhere else.
|
|
files
|
|
* Revamps the server side texture pipeline
* Textures should load faster, get clogged less, and be less blurry
* Minor tweak to ensure the outgoing texture throttle stays private.
* Fixes mantis 3440
|
|
Addresses Mantis #3381
The current implementation works as expected if the object has no rotation or
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).
It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL
also behaves oddly with a spin on an arbitrarily rotated object.)
|
|
|
|
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever.
* Feel free to run the unit tests as you code, and the rest before commit.
|
|
as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
|
|
|
|
packets.
* Note: as with the last commit, this requires additional testing.
* This represents 2/8ths of packets now being checked appropriately.
|
|
Scene/Avatar packet processing within ProcessInPacket.
* Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false.
* This represents approx 1/8th of the packets being checked.
|
|
|
|
wind queue
* Thanks to rtomita for pointing this out.
|
|
* Implement "Add To Outfit"
* Thanks FredoChaplin
|
|
First part of Mantis #964, the necessary clouds image will follow separately.
|
|
SHIFT / MOUSE DRAG on a physical object
Addresses Mantis #3381
|
|
property was differently referred to between RegionApplicationBase and all other grid services.
|
|
|
|
packet. (bug #3304)
|
|
|
|
Fixes Mantis #3324
|
|
sending. With this change, all methods that handle IM now use GridInstantMessage
rather than individual parameters.
|
|
support for the mute list (no functionality yet, but allows the
RetrieveInstantMessages event to fire now).
|
|
|
|
with LibOMV based clients.
* Modifies the IClientAPI! So client stacks will need to be modified!
|
|
Fixes Mantis #3324
|
|
* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
|
|
|
|
lethal stack overflows.
|
|
"Objects", not at the bottom
|
|
libomv-based clients. (#3291)
|
|
issues with the sun module.
Fixes Mantis #3295
|
|
libomv. (#3285)
|
|
http://wiki.secondlife.com/wiki/LlInstantMessage
Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator.
Fixes Mantis #3244
|
|
fields with the LLUtil function that prevents the max string size from being breached
|
|
we really still need RegionApplicationBase?]
Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules.
Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
|
|
void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
|
|
when it is ready to receive offline IM
|