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2008-03-03* Removed a bunch of compiler warnings.Adam Frisby1-1/+1
2008-03-03* Fixed about Text in the profile in grid mode.Teravus Ovares1-1/+4
2008-03-03* Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares1-4/+23
* Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-02Change handler001 through handler009 to moreCharles Krinke1-36/+36
appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
2008-03-02Update names of handler010 through handler019Charles Krinke1-41/+41
to more appropriate names consistent with use.
2008-03-02Applying Ahzzmandius' second patch from bug 701. Teravus Ovares2-1/+2
ClientView triggers OnClose event before flushing packetqueue. Thank sAhzzmandius!
2008-03-02Rename handler020 through handler029 with moreCharles Krinke1-41/+41
appropriate names consistent with their use.
2008-03-02Rename handler030 through handler038 with moreCharles Krinke1-44/+44
appropriate names consisten with their use.
2008-03-02Rename handler040 through handler049 with moreCharles Krinke1-42/+42
appropriate names consistent with their user.
2008-03-02Rename handler050 through handler059 with moreCharles Krinke1-42/+42
appropriate names consistent with their use.
2008-03-02Rename handler060 through handler069 with moreCharles Krinke1-42/+42
appropriate names consistent with their use.
2008-03-02Rename handler070 through handler079 with moreCharles Krinke1-43/+43
appropriate names consistent with their use.
2008-03-01Rename handler080 through handler089 with moreCharles Krinke1-58/+58
appropriate names consistent with their use.
2008-03-01Beginning to change all handler000 through handler094Charles Krinke1-25/+24
to more meaningful names starting from the end and working backwards. handler094 -> handlerRequestAsset handler093 -> handlerPacketStats handler092 -> handlerGodKickUser handler091 -> handlerUpdatePrimGroupRotation handler090 -> handlerUpdatePrimRotation Others to come shortly.
2008-02-29Cleaned up a couple compiler warnings.Jeff Ames1-7/+2
2008-02-27disabled AssetDownloadModule and re-enabled the asset download code in the ↵MW1-3/+3
asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
2008-02-27After seeing sdague do his happy dance over trunk working "the best he has ↵MW1-70/+77
ever seen". I'm not sure I should be doing this commit, but oh well. So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
2008-02-27UserService.ClearAgent call is no longer made when a childagent connection ↵MW1-1/+1
is being closed. DisableSimulatorPacket now skips the packet throttles
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa712-13/+13
* Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
2008-02-22* Converted the last of the events to the private delegate instance method ↵Teravus Ovares1-2/+4
to avoid race conditions.
2008-02-22* Implement packet queue statisticsJustin Clarke Casey2-3/+36
* This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild
2008-02-22fixed it so that the different types of trees now work (show up in the ↵MW1-1/+5
clients), problem is that we don't seem to be persisting PrimitiveBaseShape.State in the datastore, so after restart of server, they all turn back into pine trees.
2008-02-22* Relative large ClientView refactoring of packet Events into .Net ↵Teravus Ovares1-256/+686
recommended format.
2008-02-21* Fixed an issue where the client thread was aborted before the UDP server ↵Teravus Ovares1-4/+11
sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread) * This update might make things better, it might expose another issue.
2008-02-21"threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen1-0/+1
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-20Minor cleanup.Jeff Ames3-5/+5
2008-02-20* Added a few more packets to ClientView. Added tendons to the Skeletal ↵Teravus Ovares1-12/+69
Groups Module, made it shared to save on threads.
2008-02-20* Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares1-1/+1
* Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
2008-02-19Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen1-0/+1
threads so it will be easier to debug.
2008-02-18Committing ahzz's patch #619 - Description:Teravus Ovares1-10/+24
Patch provided by Openlifegrid.com Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet. Adds locks around Clientmanager.m_clients for add/remove/tryGet calls
2008-02-18* Since default loglevel is debug, I'm commenting out the resending x packet ↵Teravus Ovares1-2/+2
lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.
2008-02-18* Putting the resending x packet into debug mode only. Set your loglevel ↵Teravus Ovares1-1/+1
to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.
2008-02-18* Thanks to Ahzz, more verbose error messages on the console and possibly a ↵Teravus Ovares1-33/+50
fix to the b*stard Sakai issue.
2008-02-18* Added /even more/ debugging messages to the UDP server to help people in ↵Teravus Ovares2-8/+72
resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
2008-02-18Thank you very much Ahzzmandius for adding the supportCharles Krinke1-0/+22
to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch.
2008-02-16Some changes to remove some of the direct calls to CommsManager from Scene, ↵MW1-1/+2
so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
2008-02-14* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby1-4/+4
* Minor work towards abstracting terrain.
2008-02-13* Clean up LIBRARY INVENTORY messagesJustin Clarke Casey1-4/+4
2008-02-12* various minuscule code convention conformance fixeslbsa711-1/+2
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares1-1/+1
** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation) ** Disabling prim that inter-penetrate instead of just not attaching a joint ** Reduced prim spin a 'little' bit, but not *enough* ** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter ** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets. ** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method. ** Upped the Inter-penetration depth to 0.25 instead of .08.
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot1-1/+19
2008-02-10* Refactored permissions handling to extract info out of permisisons block ↵lbsa711-32/+36
in ClientView * Changed some uint constants to Enum values
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-2/+2
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares1-2/+12
* Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client
2008-02-09* Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey1-1/+1
characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
2008-02-09* In the most basic situations, ClientView and ScenePresence no longer leak ↵Justin Clarke Casey1-4/+4
memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey2-5/+19
light verbosity to this end
2008-02-07* This update contains a bucket-full of network optimizations.Teravus Ovares1-3/+10
* ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
2008-02-06* Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey2-1/+12
client logout * This code may or may not be on the right track, but I want to save my work so far.
2008-02-05Converted logging to use log4net.Jeff Ames4-70/+75
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.