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2008-03-29Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW1-1/+4
sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-25Minor formatting / svn properties cleanup.Jeff Ames1-2/+1
2008-03-24* Make standalone non-home region caps work again.Justin Clarke Casey1-1/+2
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen1-2/+0
2008-03-22Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria1-0/+9
2008-03-21Remove a couple more compiler warnings by commenting unused variables.Charles Krinke1-1/+2
This takes us down to 15 compiler warnings on a VS2005 C# build.
2008-03-21* Removed more encoding faults.Adam Frisby1-12/+1
2008-03-21* Removed a bad encoder.Adam Frisby1-4/+2
2008-03-21* Converted a large number of ASCII encodings to UTF8.Adam Frisby1-7/+13
* We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-20* First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey1-1/+1
non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
2008-03-19Thanks Ahzzmandius for fix for overflow in user profile About box or First ↵Jeff Ames1-2/+2
Life About box when using non-ASCII encodings (bug #769).
2008-03-18Formatting cleanup.Jeff Ames1-47/+47
2008-03-18Formatting cleanup.Jeff Ames8-211/+209
2008-03-18Formatting cleanup.Jeff Ames1-47/+6
2008-03-17* Inserting code to prepare to fix trash emptying and the edit texture ↵Justin Clarke Casey1-58/+60
inventory (again) * Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
2008-03-17Replaced some magic PCode numbers with enum values.Jeff Ames1-2/+2
2008-03-17Replaced some Console.WriteLine calls with writes to log.Jeff Ames1-12/+12
2008-03-14Fix Mantis 636Sean Dague1-1/+1
2008-03-14* You can leave godmode if you want now.Teravus Ovares1-1/+2
* Fixed a compile error.
2008-03-12* Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey1-4/+13
* Reduce 'asset not found' console debug spam
2008-03-12Applied patch from mantis #749, Grass now stays to set type when moved. ↵MW1-6/+8
thanks Grumly57.
2008-03-11* Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey1-1/+5
the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares1-0/+1
* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-1/+1
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-05* Four more warnings, etc etc.Adam Frisby1-16/+5
2008-03-05* Three more warnings are a-gone.Adam Frisby1-20/+15
2008-03-05* Removed more compiler warnings, dead code, etc.Adam Frisby2-2/+0
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson5-20/+248
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-03-03* Removed a bunch of compiler warnings.Adam Frisby1-1/+1
2008-03-03* Fixed about Text in the profile in grid mode.Teravus Ovares1-1/+4
2008-03-03* Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares1-4/+23
* Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-02Change handler001 through handler009 to moreCharles Krinke1-36/+36
appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
2008-03-02Update names of handler010 through handler019Charles Krinke1-41/+41
to more appropriate names consistent with use.
2008-03-02Applying Ahzzmandius' second patch from bug 701. Teravus Ovares2-1/+2
ClientView triggers OnClose event before flushing packetqueue. Thank sAhzzmandius!
2008-03-02Rename handler020 through handler029 with moreCharles Krinke1-41/+41
appropriate names consistent with their use.
2008-03-02Rename handler030 through handler038 with moreCharles Krinke1-44/+44
appropriate names consisten with their use.
2008-03-02Rename handler040 through handler049 with moreCharles Krinke1-42/+42
appropriate names consistent with their user.
2008-03-02Rename handler050 through handler059 with moreCharles Krinke1-42/+42
appropriate names consistent with their use.
2008-03-02Rename handler060 through handler069 with moreCharles Krinke1-42/+42
appropriate names consistent with their use.
2008-03-02Rename handler070 through handler079 with moreCharles Krinke1-43/+43
appropriate names consistent with their use.
2008-03-01Rename handler080 through handler089 with moreCharles Krinke1-58/+58
appropriate names consistent with their use.
2008-03-01Beginning to change all handler000 through handler094Charles Krinke1-25/+24
to more meaningful names starting from the end and working backwards. handler094 -> handlerRequestAsset handler093 -> handlerPacketStats handler092 -> handlerGodKickUser handler091 -> handlerUpdatePrimGroupRotation handler090 -> handlerUpdatePrimRotation Others to come shortly.
2008-02-29Cleaned up a couple compiler warnings.Jeff Ames1-7/+2
2008-02-27disabled AssetDownloadModule and re-enabled the asset download code in the ↵MW1-3/+3
asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
2008-02-27After seeing sdague do his happy dance over trunk working "the best he has ↵MW1-70/+77
ever seen". I'm not sure I should be doing this commit, but oh well. So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
2008-02-27UserService.ClearAgent call is no longer made when a childagent connection ↵MW1-1/+1
is being closed. DisableSimulatorPacket now skips the packet throttles
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa712-13/+13
* Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
2008-02-22* Converted the last of the events to the private delegate instance method ↵Teravus Ovares1-2/+4
to avoid race conditions.
2008-02-22* Implement packet queue statisticsJustin Clarke Casey2-3/+36
* This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild
2008-02-22fixed it so that the different types of trees now work (show up in the ↵MW1-1/+5
clients), problem is that we don't seem to be persisting PrimitiveBaseShape.State in the datastore, so after restart of server, they all turn back into pine trees.