Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2008-10-30 | * Slightly tweak to teardown test, try a circuit which never existed in the ↵ | Justin Clarke Casey | 1 | -3/+3 | |
first place | |||||
2008-10-30 | * minor: spacing adjustment before next commit | Justin Clarke Casey | 1 | -2/+1 | |
2008-10-30 | * test: fill out circuit teardown test | Justin Clarke Casey | 1 | -1/+10 | |
2008-10-30 | * test: Refactor test infrastructure for future client teardown test | Justin Clarke Casey | 1 | -9/+69 | |
2008-10-29 | * Check in (disabled) results of not persisting avatar textures but rather ↵ | Justin Clarke Casey | 1 | -0/+10 | |
sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now | |||||
2008-10-29 | Remove a debug output | Melanie Thielker | 1 | -1/+0 | |
2008-10-29 | Plumbing along.... | Melanie Thielker | 1 | -0/+39 | |
2008-10-28 | * Possibly fix grey avatar appearance problems | Justin Clarke Casey | 1 | -1/+6 | |
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead | |||||
2008-10-28 | * minor: Add documentation to some of the appearance methods, change some ↵ | Justin Clarke Casey | 1 | -11/+4 | |
logging messages | |||||
2008-10-27 | Update svn properties, minor formatting cleanup. | Jeff Ames | 1 | -12/+12 | |
2008-10-26 | Committing a small fix for EventData along with more plumbing work | Melanie Thielker | 1 | -2/+2 | |
2008-10-25 | A few more bots to yesterday's plumbing: change instant message method | Melanie Thielker | 1 | -3/+4 | |
signature | |||||
2008-10-25 | More plumbing and some wires | Melanie Thielker | 1 | -0/+52 | |
2008-10-24 | Fix a leak in the plumbing | Melanie Thielker | 1 | -3/+3 | |
2008-10-24 | Plumb some more | Melanie Thielker | 1 | -22/+148 | |
2008-10-24 | * minor: eliminate some mono compiler warnings | Justin Clarke Casey | 2 | -3/+3 | |
2008-10-24 | * Stop passing in unnecessary pameters to CreateNewCircuit | Justin Clarke Casey | 1 | -12/+9 | |
2008-10-24 | * Stop creating a circuit if the client fails authentication (i.e. the ↵ | Justin Clarke Casey | 4 | -69/+109 | |
region server wasn't told that it was coming) * This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet * I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login) * Also added more to the unit test to ensure this doesn't regress | |||||
2008-10-24 | * Change AddClient test such that we now successfully authenticate | Justin Clarke Casey | 2 | -5/+18 | |
* The fact that the assert passed even when authentication failed reveals a bug in the code that will be corrected soonish | |||||
2008-10-24 | * minor: refactor out AddUser test setup to common method | Justin Clarke Casey | 1 | -4/+8 | |
2008-10-24 | Remove a debug output dump | Melanie Thielker | 1 | -1/+0 | |
2008-10-24 | Lotsa plumming :) | Melanie Thielker | 1 | -0/+255 | |
2008-10-23 | * minor: Remove unused public PacketServer variable. | Justin Clarke Casey | 1 | -8/+2 | |
* If this was important to you please reinsert and we can put it in a recognized interface. | |||||
2008-10-23 | * Reenable assert for the add circuit test | Justin Clarke Casey | 2 | -3/+10 | |
* This checks that a client circuit is established when the udp server is given a use client circuit code packet * And checks that other circuit codes do not exist | |||||
2008-10-23 | * Revert to executing existing setup if an added circuit did not already exist | Justin Clarke Casey | 1 | -3/+3 | |
* Not sure why things still worked in the presence of this bug - possibly the problem is compensated for later on. If you are having udp session problems this bug fix may help (though no guarantees). | |||||
2008-10-23 | * Add missing file from last commit. Yay for continuous integration! | Justin Clarke Casey | 1 | -0/+52 | |
2008-10-23 | * Introduce a basic udp circuit test for adding a client | Justin Clarke Casey | 2 | -8/+91 | |
* Temporarily disabled assert because it just picked up an existing bug. Yay for tests! | |||||
2008-10-23 | * Refactor LLUDPServer slightly so that unit tests can pass in data ↵ | Justin Clarke Casey | 3 | -34/+105 | |
synchronously. Shouldn't be any functional change | |||||
2008-10-21 | Pare the groups module down to basics. Adjust dependent files so that a | Melanie Thielker | 1 | -4/+4 | |
real groups module can even be implemented. | |||||
2008-10-19 | * minor: remove mono warnings | Justin Clarke Casey | 1 | -1/+1 | |
2008-10-19 | * Fixed UDP server (again) | Teravus Ovares | 1 | -3/+14 | |
* Guys, there's an endless loop there *ON PURPOSE*. Please don't try to *fix* it. We must continue to process the UDP stream buffer on clients that disconnected nastily until it ends or the UDP server accept thread will die a horrible death. | |||||
2008-10-19 | Added calling cards. Fixes Mantis#2409 and part of #1515. | Homer Horwitz | 1 | -0/+68 | |
2008-10-19 | * Null check before UseCircuitCode Check or the server crashes on packet loss! | Teravus Ovares | 1 | -1/+1 | |
2008-10-18 | Megapatch. :) Fix skull attachment editing. Streamline Object terse updates. | Melanie Thielker | 1 | -21/+25 | |
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts. | |||||
2008-10-17 | * Remove mono warnings | Justin Clarke Casey | 1 | -1/+1 | |
2008-10-17 | * Finally, don't worry about doing containment checks on other dictionaries ↵ | Justin Clarke Casey | 1 | -4/+2 | |
if we are adding a client * Regarding an earlier change, I think it would be possible to eliminate the creation of new IPEndPoints on every end receive if we did the client circuit lookup before starting the next receive. However, this would be a performance trade off and hence not worth trying without performance testing | |||||
2008-10-17 | * Don't worry about trying to populate the other dictionaries if a client's ↵ | Justin Clarke Casey | 1 | -13/+22 | |
circuitcode is already found in the first one | |||||
2008-10-17 | * close two potential race conditions where a new asynchronous UDP recieve ↵ | Justin Clarke Casey | 1 | -69/+53 | |
could overwrite an existing endpoint that had not yet been used by the previous thread * in practice these race conditions were probably pretty rare | |||||
2008-10-17 | * Temporarily resume creation of IPEndPoint on every call | Justin Clarke Casey | 1 | -5/+7 | |
* This widened what I think is an existing race condition where asynchronous recieves could potentially stomp on each other's end points (though this must occur very rarely, if at all, in reality) | |||||
2008-10-17 | * Instead of creating a new IPEndPoint on every udp packet receive, reuse ↵ | Justin Clarke Casey | 1 | -21/+39 | |
the existing one * This requires copying details into a new endpoint when it needs to be stored in client/circuit code hashes | |||||
2008-10-17 | * reverse part of a change that accidentally crept in with the last revision | Justin Clarke Casey | 1 | -1/+2 | |
2008-10-17 | * Apply a modified version of http://opensimulator.org/mantis/view.php?id=2290 | Justin Clarke Casey | 1 | -2/+1 | |
* This allows multiple user profile providers to be specified in OpenSim.ini separated by commas * If multiple providers are specified then a request for a user profile will query each in turn until the profile is either found or all have been queried * Unfortunately I don't believe this order can currently be specified, which if true is something that will need to be fixed. * Thanks to smeans for the original patch. | |||||
2008-10-16 | * minor: get rid of pointless ipeSender | Justin Clarke Casey | 2 | -7/+8 | |
2008-10-15 | * Truncate outgoing media and music urls to 254 characters. | Justin Clarke Casey | 2 | -12/+58 | |
* Hopefully this will resolve http://opensimulator.org/mantis/view.php?id=2383 | |||||
2008-10-15 | * refactor: Remove OutPacket from the IClientAPI | Justin Clarke Casey | 1 | -7/+7 | |
* I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work | |||||
2008-10-15 | * refactor: move viewer effect packet into LLClientView | Justin Clarke Casey | 1 | -0/+12 | |
2008-10-15 | * refactor: Move error logging from GetUserDetails up to callers, since ↵ | Justin Clarke Casey | 1 | -1/+7 | |
there are some circumstances in which not finding a user is not an error | |||||
2008-10-15 | * refactor: move code concerned with creating a subsequent image packet to ↵ | Justin Clarke Casey | 1 | -0/+11 | |
LLClientView | |||||
2008-10-15 | * refactor: rename SendImagePart to SendImageFirstPart since this is more ↵ | Justin Clarke Casey | 1 | -1/+2 | |
descriptive of its actual function | |||||
2008-10-14 | * Send an avatar update to other clients when an avatar rotates, as well as ↵ | Justin Clarke Casey | 1 | -1/+4 | |
when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later |