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2009-03-25* Changed a recursive BeginRobustReceive loop to a flat while loop to avoid ↵lbsa711-38/+33
lethal stack overflows.
2009-03-22Send proper creation date on item gives, so objects will appear at the top ofMelanie Thielker1-1/+1
"Objects", not at the bottom
2009-03-14Thanks rtomita for a patch to add handlers for prim scale updates from ↵Jeff Ames1-0/+25
libomv-based clients. (#3291)
2009-03-13Thank you, mcortez, for a patch that fixes a number of long standingMelanie Thielker1-1/+21
issues with the sun module. Fixes Mantis #3295
2009-03-11Thanks rtomita for a patch to fix inventory listings for clients using ↵Jeff Ames1-2/+58
libomv. (#3285)
2009-03-07Limit the message length from llInstantMessage to 1024 characters ↵idb1-1/+6
http://wiki.secondlife.com/wiki/LlInstantMessage Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator. Fixes Mantis #3244
2009-03-05* Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey1-21/+28
fields with the LLUtil function that prevents the max string size from being breached
2009-03-02Moved the SetupScene methods from RegionApplicationBase to OpenSimBase [Do ↵MW1-81/+0
we really still need RegionApplicationBase?] Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules. Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
2009-03-02Changed IClientNetworkServer.AddScene method from void AddScene(Scene x) to ↵MW2-3/+2
void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
2009-02-26Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker1-0/+10
when it is ready to receive offline IM
2009-02-26Added IRegistryCore and RegistryCore to OpenSim.Framework.MW1-1/+14
Added a ApplicationRegistry to OpenSimBase. Changed LoadRegionsPlugin so it registers itself to that application registry. Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
2009-02-25* minor: Remove most mono compiler warningsJustin Clarke Casey1-2/+3
2009-02-25Fixes Mantis #3220. Thank you kindly, MPallari, for a patch that:Charles Krinke1-3/+3
This patch changes InformClientOfNeighbour, CrossRegion and SendRegionTeleport methods to virtual.
2009-02-25A few updates necessary for load balancer.Mike Mazur3-31/+55
- handle GetUser request for nonexistent user gracefully - include throttle levels in ClientInfo - code to save/restore throttles in client stack - only update/send updates to active clients - make animation classes serializable
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke3-43/+47
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-21Added a check to LLClientView.RegisterInterface<T>(T iface), so that it ↵MW1-1/+4
can't try to add duplicate interfaces and cause a exception.
2009-02-21* Applied a patch that: Added estate ban table to migration scripts and ↵lbsa711-2/+2
nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate. * Added estate ban table to migration scripts of all supported databases. * Added nhibernate mapping for EstateBans property of EstateSettings * Refactored property accessors for EstateBan object. * Added comments for EstateBan properties. * Ensured that NHibernate tests pass with NUnitGUI. * Ensured that nant test target passes. This fixes mantis #3210. Thank you, tlaukkan!
2009-02-19Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker1-1/+2
usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
2009-02-17Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker1-4/+7
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur3-13/+13
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-13* Apply http://opensimulator.org/mantis/view.php?id=3149Justin Clarke Casey1-14/+2
* If the texture does not contain any discard levels the last image packet was not sent * Thanks Snowdrop
2009-02-13* refactor: Move export map function to world map module from sceneJustin Clarke Casey1-6/+0
2009-02-12* optimized usings.lbsa7117-89/+38
2009-02-12Fixes mantis #3121.diva1-0/+1
2009-02-11Enforce estate bans on Teleports.diva2-5/+7
2009-02-11* Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey1-9/+17
InventoryNode
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield3-3/+3
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague7-14/+14
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-08send group name in binary bucket in chatterbox invitation eventqueue messageDahlia Trimble1-1/+6
2009-02-07Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker1-0/+2
line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield7-26/+16
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur3-170/+170
- trim trailing whitespace
2009-01-31Hopefully fixes mantis #3063.diva1-1/+4
2009-01-27Send groups list via event queueDahlia Trimble1-1/+19
2009-01-26add a definition for a parcel properties CAPDahlia Trimble1-2/+17
send parcel properties via eventqueue rather than UDP to facilitate libomv clients - see Mantis #3040
2009-01-26more eventqueue IM nonsenseDahlia Trimble1-7/+8
2009-01-25* Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares1-1/+13
the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
2009-01-23* minor: remove mono compiler warningJustin Clarke Casey1-2/+2
2009-01-23add event queue code for sending group IM for future group supportDahlia Trimble1-2/+28
2009-01-23* Fixing a group titleTeravus Ovares1-1/+1
2009-01-22* Remove a few unnecessary locks to try and prevent lock contention in ↵Teravus Ovares1-7/+7
LLImageManager
2009-01-22* discovered! darn! Removing I <3 OpenSimulator from firstnameTeravus Ovares1-2/+2
2009-01-22* Added some more commentsTeravus Ovares1-1/+1
* Fixed up an outgoing packet * I <3 OpenSimulator
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey1-2/+6
* No functional changes in this revision
2009-01-21* minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey1-6/+6
again if a duplicate use circuit code packet comes in
2009-01-21minor: find in existing senderUUID field for chat messages originating from ↵Justin Clarke Casey1-0/+1
a client
2009-01-19* Another image packet edge case. Thanks nebadon for printing a log of itTeravus Ovares1-1/+20
2009-01-19* Set SVN PropertiesTeravus Ovares1-664/+664
2009-01-19* Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2-6/+684
* Updates LibOMV to r2362
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2-6/+3
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)