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2012-06-14minor: remove unnecessary IsAttachment = false setting for new object in ↵Justin Clark-Casey (justincc)1-1/+0
UploadObjectAssetModule, property always starts as false
2012-06-13minor: refactor part of LLClientView.ProcessEntityUpdates() to remove ↵Justin Clark-Casey (justincc)1-5/+7
duplicate code
2012-06-13Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)1-4/+0
2012-06-13Add ObjectUpdate as one of the packets that can be screened out when setting ↵Justin Clark-Casey (justincc)1-1/+2
debug packet level
2012-06-12Remove accidental timeout left in during earlier debugging. Has been in ↵Justin Clark-Casey (justincc)1-1/+1
since two commits ago (b099f26)
2012-06-12Set IClientAPI.IsActive = false early on client removal due to ack timeout ↵Justin Clark-Casey (justincc)1-29/+35
rather than using IsLoggingOut flag. IsActive is more appropriate since unack timeout is not due to voluntary logout. This is in line with operations such as manual kick that do not set the IsLoggingOut flag. It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12If the simulator closes a root agent due to ack timeout, then send the ↵Justin Clark-Casey (justincc)1-2/+20
client a kick message with that reason, in case it is somehow still listening.
2012-06-12In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already ↵Justin Clark-Casey (justincc)1-2/+2
available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
2012-06-08Stop sending a DisableSimulator packet in LLClientView.Close(), which is a ↵Justin Clark-Casey (justincc)1-4/+0
duplicate for child agents and unnecessary for root agents. Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08Instead of retrieving the known client again in LLUDPServer.RemoveClient(), ↵Justin Clark-Casey (justincc)1-21/+10
check the IsLoggingOut flag instead. This is slightly better thread-race wise
2012-06-08If logging a client out due to ack timeout, do this asynchronously rather ↵Justin Clark-Casey (justincc)2-10/+20
than synchronously on the outgoing packet loop. This is the same async behaviour as normal logouts. This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-08Add regression test for client logout due to ack timeout.Justin Clark-Casey (justincc)3-91/+103
2012-06-08Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet ↵Justin Clark-Casey (justincc)1-8/+1
nor client are ever null.
2012-06-08Store already retrieve IClientAPI in IncomingPacket structure for later use ↵Justin Clark-Casey (justincc)2-15/+16
rather than doing another retrieve on dequeue. Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-07Log warning if we try to remove a UDP client that has already been removed.Justin Clark-Casey (justincc)1-0/+6
2012-06-07Allow the thread watchdog to accept an alarm method that is invoked if the ↵Justin Clark-Casey (justincc)1-5/+64
timeout is breached. This alarm can then invoke this to log extra information. This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-05Mantis 4597 AgentPaused packet is ignored.Talun1-3/+15
The packet was actually being handled but not acted on. This change extends the default timeout for paused clients to 5 minutes and makes both the paused and non-paused timeout periods configurable.
2012-05-18Fix build break. Comment out EQG deregister/register logging.Justin Clark-Casey (justincc)1-10/+10
2012-05-18Add level 2 debug eq logging which logs event queue polls.Justin Clark-Casey (justincc)1-23/+32
Refactor: eq message logging into common method.
2012-05-18refactor: move EventQueueGet path generation into common method. Rename ↵Justin Clark-Casey (justincc)1-20/+33
some local variables in line with code conventions. Add commented out EQG log lines for future use.
2012-05-09Improve logging on the prim inventory script asset request path for future use.Justin Clark-Casey (justincc)2-6/+9
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-03Implement optional name and description on http stream handlers so that we ↵Justin Clark-Casey (justincc)12-80/+137
can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing.
2012-05-01Add regression test for teleporting between neighbouring regions on the same ↵Justin Clark-Casey (justincc)2-2/+3
simulator This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-04-27Revert "Revert "Implement bulk inventory update over CAPS (not recursive by ↵Justin Clark-Casey (justincc)1-1/+47
design,"" This reverts commit a90b0e302c110068cec0ee7109e796d2d5fdab4d. Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27Revert "Implement bulk inventory update over CAPS (not recursive by design,"Justin Clark-Casey (justincc)1-47/+1
This reverts commit 6e7f13a72d4e43f8ca564247e0b56bf5706bbdb1.
2012-04-27Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)3-3/+3
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
2012-04-26Tweak log messages on local region to region teleport path to help with ↵Justin Clark-Casey (justincc)1-1/+3
problem resolution.
2012-04-26minor: Add more detail to unauthorized caps client messageJustin Clark-Casey (justincc)1-1/+4
2012-04-26minor: Add region name to dropped inbound packet messageJustin Clark-Casey (justincc)1-1/+3
2012-04-07Rather than having a FromFolderID property on every single prim and only ↵Justin Clark-Casey (justincc)1-1/+1
ever using the root prim one, store on SOG instead. This reduces pointless memory usage.
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)1-1/+1
only ever using the root part entry. This eliminates some pointless memory use.
2012-04-06Packing of folder in SendBulkUpdateInventory always set the folder type to ↵Diva Canto1-1/+2
-1. Not sure if there's a reason for it, but I'm changing it to the given folder type.
2012-03-31Implement bulk inventory update over CAPS (not recursive by design,Melanie1-1/+47
do NOT CHANGE THIS, needed for HG 2.0)
2012-03-29refactor: Stop passing both IClientAPI and agentID to friend event ↵Justin Clark-Casey (justincc)1-7/+6
listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
2012-03-29Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)1-2/+2
caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
2012-03-29Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)1-2/+2
functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
2012-03-28Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)1-2/+2
require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
2012-03-28Typo fixMelanie1-1/+1
2012-03-28Fix typosMelanie1-2/+2
2012-03-28Start on Bulk inventory update via CAPS. Not functional yet. HG v2Melanie1-0/+48
2012-03-28Add a corresponding method for items. HG v2Melanie1-0/+38
2012-03-28Add SendRemoveInventoryFolders which allows to remove one or moreMelanie1-1/+40
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-27User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer2-20/+58
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-21Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)1-6/+1
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
2012-03-20minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)1-1/+1
analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-09Factor out common default animations code into SLUtil. LLClientView now ↵Justin Clark-Casey (justincc)1-26/+1
makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. As per opensim-users mailing list discussion.
2012-03-08Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)1-1/+1
<category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
2012-03-02comment out "[CAPS]: ScriptTaskInventory Request" log spamJustin Clark-Casey (justincc)1-1/+1
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-2/+5
On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.