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2007-11-12enable typing animation for chat, maybeJeff Ames1-5/+1
2007-11-12added verbose output of unhandled packets from the viewerJeff Ames1-6/+8
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot1-1/+5
and alpha argument of the llSetText command.
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-3/+4
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-09add a few more verbose bitsSean Dague1-0/+2
2007-11-09turn back on verbose message for resending packetsSean Dague1-2/+2
2007-11-09* Protip: Commit AFTER compiling. Adam Frisby1-1/+1
2007-11-09* Added some code to prevent a spinlock.Adam Frisby1-3/+7
2007-11-09* Tweaked how the throttle works.Adam Frisby1-1/+9
2007-11-09* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby1-2/+3
2007-11-09* Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby1-4/+31
to help alleviate clients borking during massive amounts of updates. Needs work.
2007-11-09* Fixed Resending Terse Updates Message on the console causing CPU usage to ↵Teravus Ovares1-2/+2
spike when the network connection isn't 100% and fast.
2007-11-08fixed non-ASCII chat and IMJeff Ames2-4/+5
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-10/+23
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-07add SendSunPos function to IClientAPI to let us pull all the sunSean Dague1-2/+14
calculation logic into a module
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa712-5/+5
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW1-9/+34
velocity.
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-2/+11
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-02Added temporary try catch to udpserver while testing something out (will ↵MW1-1/+7
remove later)
2007-11-01* Diuerse beavtificatemslbsa714-8/+8
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke1-1/+1
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-10-31some small changesMW2-3/+3
2007-10-31fixed filenames in log messagesJeff Ames3-4/+4
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax1-1/+1
InevntoryServer
2007-10-30temporary fix for sitting collisions in ODEJeff Ames2-16/+2
2007-10-30* Optimized usingslbsa719-533/+613
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW8-14/+13
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW2-2/+13
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-28Added preliminary support for sitting on primsJeff Ames2-1/+33
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby1-0/+5
to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2-6/+6
groups. :)
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa711-20/+20
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2-1/+18
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-1/+1
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-05== The "right name and place" commit ==lbsa712-2/+0
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-03* minor renaminglbsa711-3/+3
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712-2/+4
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712-4/+2
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa711-26/+26
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa711-1/+1
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa714-5/+4
2007-09-24long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller1-1/+1
2007-09-24* Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa711-6/+12
IUserServices (instead of stubs)
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa711-3/+2
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-20* Some more presence refactoringlbsa711-1/+1
2007-09-20* moved SceneManager to RegionApplicationBaselbsa711-0/+2
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa714-60/+9
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa712-7/+13
2007-09-18* Gave Connectivity some more (manly) love.lbsa711-11/+20
2007-09-18* Yet some more connectivity restructuringlbsa716-43/+61
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!