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2008-10-07* Comment out debug throttle output that I had accidentally left inJustin Clarke Casey1-0/+2
2008-10-07* Temporarily revert r6714 which changed agent throttle number interpretationJustin Clarke Casey1-6/+8
* I suspect the restriction stopped the very large number of packet resends that occur on certain operations, which led to other failures.
2008-10-07* Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey1-1/+1
* Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
2008-10-06* Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey1-2/+12
* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
2008-10-06* restore Header.Resent field setting for resent packetsJustin Clarke Casey1-0/+4
* without this, the client appears to reset the sequence of packets its expecting
2008-10-06* Change interpretation of asset throttle values to bits per second rather ↵Justin Clarke Casey2-37/+42
than bytes per second * Changing network bandwidth in the preferences will now have a much more noticeable effect - a user may want to increase this if data is being slow to download from opensim
2008-10-06Implement Parcel -> ForceOwnerToMe god mode packetMelanie Thielker1-0/+11
2008-10-06Revert r6697 patch as the build fails.Charles Krinke1-1/+1
2008-10-06Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke1-1/+1
Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
2008-10-06Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker1-0/+16
2008-10-06* Green dots on the mainmap for avatar.Teravus Ovares1-0/+34
* Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
2008-10-05Revert the packet resend timing changes. They caused login issues in primmyMelanie Thielker1-2/+2
regions.
2008-10-05Craters, take 2. Remove old discard logic and absolute discard timer. Melanie Thielker1-47/+27
Introduce a resend counter on the ack queue. The header "Resent" field is now obsolete. Implement 3 resends on reliable packets, variable. Increase default resend timeout to 3000ms and default silence threshold to 350ms.
2008-10-05* An update to the UDP Packet handler which might make the giant sized ↵Teravus Ovares1-1/+1
craters go away.
2008-10-05Remove a console debug outputMelanie Thielker1-1/+1
2008-10-05Small bug fixMelanie Thielker1-0/+1
2008-10-05Plumb in the DirPlacesReply packetMelanie Thielker1-0/+31
2008-10-04Plumb packet DirPlacesQuery for search moduleMelanie Thielker1-0/+22
2008-10-04Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker1-3/+1
Thise were client supplied untrusted values we never used anyway.
2008-10-04Add "Drop" functionality to pie menuMelanie Thielker1-0/+14
2008-10-03* oops, fix build break.Justin Clarke Casey3-23/+70
* refactoring
2008-10-03* Put in some infrastructure to allow tweaking of packet queue throttle ↵Justin Clarke Casey9-22/+158
values for the total throttle (the one that throttles all packet output) * Not complete yet
2008-10-03* refactor: make startup a template methodJustin Clarke Casey2-3/+4
2008-10-03This changeset changes the way chat from client is routed: Dr Scofield1-12/+12
old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
2008-10-03* minor: remove warnings (the code cleaners strike again)Justin Clarke Casey3-6/+4
2008-10-03Mantis #1360Melanie Thielker1-3/+21
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-10-03* EventQueueGet is now working.Teravus Ovares1-1/+8
* Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
2008-10-02- Fixed a small off by one error in sending MapBlocksHomer Horwitz1-1/+1
- Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
2008-10-01- Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz1-0/+12
- Implemented llMapDestination.
2008-10-01* minor: oh, and comment out the now unused logger as wellJustin Clarke Casey1-2/+2
2008-10-01* minor: Comment out temporarily statistical counter I accidentally left in ↵Justin Clarke Casey1-1/+1
from the last commit
2008-10-01* Try bumping packet resend timeout up to 2 seconds instead of 1Justin Clarke Casey1-9/+22
* This actually probably doesn't make a huge difference. We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently reproduce this. * Might really need some throttling of packet send to the client on the OpenSim end.
2008-10-01* refactor: rename interface to put standard I prefix in frontJustin Clarke Casey3-5/+5
2008-10-01* Fix bug in LLPacketHandler where the tickcount when a packet was ↵Justin Clarke Casey2-9/+21
approximately sent was not being stored in the ack record * This meant that acks were being sent out every 250ms when the ack timer fired, rather than when they had actually aged past m_ResendTimeout
2008-09-29* minor: remove warningJustin Clarke Casey1-5/+5
2008-09-28Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke1-0/+9
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
2008-09-28Add some methods to allow modules so set client view optionsMelanie Thielker2-0/+29
2008-09-28Mantis #2288Melanie Thielker1-4/+16
Correct a typo in namespace declaration Also adds a new flag to the PacketManager to force retention of packets marked reliable (default off)
2008-09-27* Replace a generic error handler.Teravus Ovares1-1/+1
2008-09-27* Event queue is now polling.. Teravus Ovares1-1/+2
* returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
2008-09-26* Patch from JHurlimanTeravus Ovares4-81/+45
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26* minor: remove warningsJustin Clarke Casey1-3/+3
2008-09-26* Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares1-23/+27
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-25Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke1-1/+1
Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
2008-09-25* Adds some WindTeravus Ovares1-1/+92
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker1-1/+2
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-24cleanups, fixing REST appearance services.Dr Scofield1-2/+0
2008-09-23Update svn properties, formatting cleanup.Jeff Ames1-1/+1
2008-09-23Update the permissions system to handle scripts and notecards the wayMelanie Thielker1-1/+0
it was meant to. No functional changes, just better code
2008-09-22Move script and notecard open perms checks from ClientView to theMelanie Thielker1-2/+22
perms module