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2008-06-10Update svn properties. Formatting cleanup.Jeff Ames1-4/+4
2008-06-06* This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares1-4/+55
interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
2008-06-06Minor formatting cleanup.Jeff Ames1-3/+3
2008-06-05Mantis#1455. Thank you kindly, Mikem for a patch that addressesCharles Krinke1-1/+0
the client thread terminating when creating a new script.
2008-06-05* minor: Yet another minor logging message tweak following on from the last ↵Justin Clarke Casey1-1/+1
commit
2008-06-05* minor: Increase verbosity of "new user request denied" incoming session ↵Justin Clarke Casey1-1/+4
warning for debugging purposes
2008-06-05* If a client thread crashes, make an attempt to notify the client and clean ↵Justin Clarke Casey1-4/+58
up the resources
2008-06-04* Start writing out assets metadata file for archiverJustin Clarke Casey1-1/+1
* Ignoring it on reload as of yet
2008-06-04change clientCircuits_reverse to a synchronized hash table. ThisSean Dague1-35/+45
removes a lock on every SendPacketTo call, which was shown to have good performance benefits by the IBM China Research Lab.
2008-06-04* Start recording abnormal client thread terminationsJustin Clarke Casey1-0/+4
2008-06-04* If a ThreadAbortException reaches AuthUser() then let it pass through ↵Justin Clarke Casey1-0/+4
unmolested * These are only thrown on client shutdown anyway * This stops the console (harmlessly) spewing stack traces when a client logs off
2008-06-03* minor: Remove my own stupidity in the last doc comment - it wouldn't ↵Justin Clarke Casey1-3/+1
actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented this, though
2008-06-03* minor: Change comment on last commit. My English - not so good.Justin Clarke Casey1-3/+4
2008-06-03* Stop the crash to bash of the entire region server when a client thread ↵Justin Clarke Casey1-22/+36
fails by catching the exception in AuthUser() instead of letting it propogate out of the thread
2008-06-03temporarily disable the last bit of code as it prevents startup on Sean Dague1-1/+2
mono. Need to sort that out with DJ shortly.
2008-06-03From: Dong Jun Lan <landj@cn.ibm.com>Sean Dague1-0/+6
Set udp flags correctly to prevent "Socket forcibly closed by host" errors.
2008-06-03* This should fix presence issues.Teravus Ovares1-0/+2
2008-06-03* It's probably safe to remove the 'Warning Duplicate packet detected Packet ↵Teravus Ovares1-1/+1
Dropping.' message
2008-06-01* Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey1-2/+2
must remember to nant clean * Hook all server startups into base opensim server startup method
2008-06-01* Move log version printing up into BaseOpenSimServerJustin Clarke Casey1-1/+3
2008-05-31* Make version information common to all serversJustin Clarke Casey1-1/+1
* Now all servers respond to the "show version" command on the console
2008-05-30Mantis#1422. Thank you kindly, Xantor for a patch that :Charles Krinke1-5/+16
- volume doesn't change with a new llLoopSound(same sound, new volume); - SendFullUpdateToClients sends 0's in all sound related fields when there's no sound on the prim, thereby improving the amount of data being sent out on these prims (fixes zeropack) - Removed some code duplication between llStartSound, llLoopSound and llParticleSystem() calls
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames1-176/+134
2008-05-28Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke1-5/+13
llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28* Implements duplicate packet tracking. This virtually eliminates object ↵Teravus Ovares1-1/+64
duplication causing 2-3 duplicates depending on the UDP connection quality. This also eliminates duplicated chat, etc. * It's verbose currently since this is new. You'll see: [CLIENT]: Warning Duplicate packet detected X Dropping. After this is sufficiently tested we'll remove that m_log.info line.
2008-05-26Thank you kindly, Melanie for a patch for script resetCharles Krinke1-0/+10
that creates the event handler chain ready to hook by script engines
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey1-1/+1
prims * no user functionality yet
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames2-16/+13
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares1-0/+7
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares1-0/+56
2008-05-24* Temporary fix for mantis 1374Justin Clarke Casey1-1/+11
* If the agent throttle byte array is unexpectedly empty, then log a warning and drop the packet
2008-05-24This enables return from the parcel object owner display.Teravus Ovares1-0/+25
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24* Implements selected object return.Teravus Ovares1-0/+1
* If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-23IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield1-2/+4
finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23Thank you kindly, Melanie, for:Charles Krinke1-2/+22
Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
2008-05-22change to how initial terrain data is sent. Instead of sending the 64 ↵MW1-10/+46
packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone. 10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
2008-05-22* Limiting the Quaternion reset to x=y=z=w=0Teravus Ovares1-4/+4
2008-05-22* Refactor: Move enhancement of version string with operating system ↵Justin Clarke Casey1-2/+1
information from Scene to OpenSimMain * This also means the operating system info will show up in the region console (and hence the logs)
2008-05-21IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYETeravus Ovares1-0/+10
2008-05-20Add copyright notices.Jeff Ames1-0/+27
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-18* minor: Just a few documentation odds and endsJustin Clarke Casey1-3/+0
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares1-1/+54
half tiny amount implemented.
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares1-0/+23
2008-05-17Formatting cleanup.Jeff Ames1-19/+19
2008-05-16* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵Teravus Ovares1-1/+20
inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
2008-05-16Formatting cleanup.Jeff Ames5-157/+157
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares1-1/+1
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-14* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares1-2/+3
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14* Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares1-0/+24
group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
2008-05-14More formatting cleanup.Jeff Ames2-3/+6