aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack (unfollow)
Commit message (Collapse)AuthorFilesLines
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-0/+4
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06- supporting llTextBoxunknown1-0/+20
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-05* Cache packed throttle data to avoid repeated allocations in ↵John Hurliman1-11/+24
CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
2010-03-03remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵Justin Clark-Casey (justincc)1-3/+13
relevant test code has been obsoleted this allows the tests to pass on my local system
2010-02-28Change the signature of SendChangeUserRights, because we have to sendMelanie1-2/+2
this to both parties
2010-02-28Add missing ChangeUserRights packet senderMelanie1-0/+15
2010-02-28Initial Online friends notification seems to be working reliably now. All ↵Diva Canto1-3/+3
this needs more testing, but everything is there.
2010-02-23Streamlined error logging for malformed packets and fixed a bug when ↵John Hurliman1-4/+3
printing the hex dump
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-2/+2
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-1/+3
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-20* Added a sanity check for missing asset data in LLClientViewJohn Hurliman1-0/+10
* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil * Linked content type to asset type in AssetMetadata
2010-02-19minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵Justin Clark-Casey (justincc)1-2/+2
bin/config-include/FlotsamCache.ini.example
2010-02-17remove old commented out switch statement in LLClientView since this has ↵Justin Clark-Casey (justincc)1-4845/+2
successfully been split into separate methods for quite some time now
2010-02-15Formatting cleanup.Jeff Ames1-1/+1
2010-02-14Revolution is on the roll again! :)Revolution1-1/+55
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)1-18/+18
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)1-3/+3
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-04refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)1-1/+3
code. No functional changes
2010-01-30* HGScene is no more.Diva Canto2-2/+0
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-29* HGGridConnector is no longer necessary.Diva Canto2-0/+10
* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
2010-01-28HG 1.5 is in place. Tested in standalone only.Diva Canto1-20/+0
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-0/+18
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-22minor: remove warning from LLClientViewJustin Clark-Casey (justincc)1-2/+2
2010-01-18Go Home works. With security!!Diva Canto1-0/+20
2010-01-11Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto1-0/+1
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+1
2010-01-11CommunicationsManager deleted.Diva Canto1-7/+0
2010-01-11Refactor. Move MainServer init to a place with greener grassMelanie1-0/+2
2010-01-10Remove all references to master avatar, replacing with estate owner whereMelanie1-6/+1
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
2010-01-09Fix up the weird Lindenish "setaccess" message. Talk about strange....Melanie1-1/+11
2010-01-09Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie1-8/+9
will be honored now, while allowed groups will not. This requires additional groups module integration work
2010-01-08Moving the new group data structures out of LLClientView into GroupData.Melanie1-50/+28
The new methods are still not in IClientAPI, so some work remains to be done.
2010-01-08Second Fix to the new Packets as per Melanie's request.Revolution1-39/+61
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07Fixes the newly added packets as per Melanie's request.Revolution1-61/+65
Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-6/+6
2010-01-01The Library Service is now working. UserProfileCacheService.LibraryRoot is ↵Diva Canto1-1/+3
obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
2009-12-31Whitespace cleanup (changed hard tabs to 4 spaces)Melanie1-425/+425
2009-12-31Adds tons of packets.Revolution1-3/+519
Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
2009-12-27One should not copy/paste so much :)Melanie1-3/+3
2009-12-27One should not copy/paste so much :)Melanie1-3/+3
2009-12-27Fix the spelling :/Melanie1-3/+3
2009-12-27Fix the spelling :/Melanie1-3/+3
2009-12-27Encode the published and mature checkboxes into the user flags forMelanie1-0/+3
profiles
2009-12-26Add AvatarInterestsReplyMelanie1-0/+17
2009-12-13Tweaking the ModifyLand packet to be async. Advice from AdamTeravus Ovares (Dan Olivares)1-1/+1
2009-12-13* Add some glue that allows LocalPacketHandlers to decide if they want the ↵Teravus Ovares (Dan Olivares)2-48/+90
packet to be processed asynchronously or not. * Make several packets not asynchronous (such as AgentUpdate). In theory, all fast returning packet handling methods should not be asynchronous. Ones that wait on an external resource or a long held lock, should be asynchronous.
2009-12-06Cause better packing of ObjectPropertiesMelanie1-27/+79
2009-12-03* Move code from that last commit to LLClientView since it's a linden client ↵Teravus Ovares (Dan Olivares)1-0/+18
specific limitation, it moves to the Linden Specific client handler.
2009-12-01* Fix Inconsistent line ending style in LLUDPClientTeravus Ovares (Dan Olivares)1-2/+2
2009-11-29* Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)1-1/+4
purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class