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2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares1-90/+88
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares1-1/+12
the same OpenSim Instance.
2007-12-28* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares1-7/+12
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2-177/+98
packets are now recycled to improve performance and memory usage.
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-2/+2
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares1-1/+16
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-27* Optimized usingslbsa718-364/+384
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa711-1/+1
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27* Added slightly better object sit handlingTeravus Ovares3-94/+104
* Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
2007-12-26* Coded around another Null packet sent by the packet poolTeravus Ovares1-18/+21
* Condensed 8 calls to unmanaged code in ODE down to 1
2007-12-24FOR http://opensimulator.org/mantis/view.php?id=226 I have a theory that an ↵Justin Clarke Casey1-16/+28
inventory descendents packet which exceeds a certain size is not being received by the client due to something in the network constraining the maximum UDP packet size. This hypothesis fits the observed facts. The change here reduces the maximum number of items in any single packet to 20. If I'm wrong I'll go back and correct the comments.
2007-12-22Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey1-2/+10
attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
2007-12-22minor refactorJustin Clarke Casey1-1/+1
2007-12-22* Masochistically updated libsecondlife.dll to r1550Teravus Ovares1-1/+30
* after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
2007-12-22Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey1-1/+0
2007-12-21*Fixed logic issue in LandManager that caused an 'invalid parcel' error to ↵mingchen1-0/+1
spew in the debug when land was selected
2007-12-21Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey1-106/+138
selection box unless previously expanded in inventory.
2007-12-21* Remapped the Connection shutdown path.Teravus Ovares2-10/+28
* This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
2007-12-21* Fix for Mantis: 0000229Teravus Ovares1-85/+89
2007-12-20* Fixed a null NewPack error in ClientView.InPacket (object pool returning ↵Teravus Ovares1-28/+32
null objects?)
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames3-17/+87
Works with LibSL rev>1532
2007-12-19Misc. cleanup:Jeff Ames1-23/+6
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-18*Parcels and their access lists now store over multiple sessions when the ↵mingchen1-2/+0
datastore is sqlite
2007-12-18* Sakai appears to be having some sort of socket error that we've not ↵Teravus Ovares1-0/+18
accounted for. We're going to assume that our endpoint is okay and continue reading.
2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares1-9/+19
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-18* Removed the ObjectDisposed error.Teravus Ovares1-4/+12
2007-12-18* Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares3-8/+58
on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-17* Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares1-2/+2
* Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
2007-12-17Thank you, Kiryu for a patch to fix out of sync error in UDP serverCharles Krinke1-15/+7
in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-3/+1
functions for the different datastore interfaces for Land Objects.
2007-12-17The "Got a packet from an invalid client" has served its purposeCharles Krinke1-1/+2
and is commented out, but is still there to help us if Mr.Murphy decides to teach us (me) a lesson.
2007-12-16*Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen1-6/+30
works, but the actual ban lines, etc are not done.
2007-12-15* Added support for multiple terrain blocks to be edited at the same timeTeravus Ovares1-4/+7
* Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15* some work on not storing the circuitPack (bad thing if we're going to ↵lbsa713-127/+124
reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
2007-12-15Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee1-3/+60
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
2007-12-13Minor cleanupJeff Ames4-4/+3
2007-12-13Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames1-13/+12
to handle starting/stopping of the typing animation.
2007-12-11put in a try block to catch the ForEach loop dying.Sean Dague1-1/+4
2007-12-11debug to catch any users of the stop interfaceSean Dague1-1/+1
2007-12-11consolidate client view exit paths, this seems toSean Dague2-37/+33
cause a different synchronization issue in other shutdown routines, though I'm not sure why
2007-12-11force a flush before client shutdown, so no important packets are lostSean Dague2-7/+48
2007-12-11minor restructure of ClientView.cs to get all the attributesSean Dague1-105/+93
and properties to the top of the class definition.
2007-12-11A few minor changes/additions/fixes.MW1-0/+3
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee1-0/+14
inventory
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames1-5/+18
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10more work on texture downloading.MW1-1/+2
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames8-13/+13
notice of doom
2007-12-10refactored ChatModule a bit.Jeff Ames1-1/+0
misc cleanup and code convention fixes.
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares1-1/+4
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-09* Added more info to ChildAgentDataUpdate Teravus Ovares1-0/+22
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)