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2013-02-07Plumb the path from the client to the extra physics params and backMelanie3-4/+83
2013-02-07Rename Bounciness to RestitutionMelanie2-2/+2
2013-02-07Send the new physics params to the viewer build dialogMelanie1-0/+35
2013-02-07Rename Bounciness to RestitutionMelanie2-2/+2
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2-115/+70
2013-02-05* the root prim was being given an OffsetPosition in addition to setting the ...teravus1-1/+1
2013-02-05We're not really done here.. but we're getting there. Socket Read is work...teravus1-3/+3
2013-02-05Try to fix uploaded mesh rotations - code from Avination code base.Melanie1-12/+27
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)3-3/+3
2013-02-03Adds the ability to load more then one IClientNetworkServer thereby allowing ...teravus1-32/+51
2013-02-03Adds the ability to load more then one IClientNetworkServer thereby allowing ...teravus3-33/+55
2013-02-03Commit 1 in of this branch feature. This is one of many...teravus5-0/+446
2013-02-01Revert "Update assembly version numbers"BlueWall3-3/+3
2013-02-01Update assembly version numbersBlueWall3-3/+3
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...Melanie1-2/+3
2013-01-30* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...teravus1-1/+1
2013-01-22* Handle a NRE with Baked Textures that may result in a failed appearance. ...teravus1-3/+18
2013-01-19Remove group IM test code also mentioning "OpenSimulator Testing"Melanie1-26/+1
2013-01-16Add a way to put things at the front of the queue for any throttle group.Melanie3-15/+57
2013-01-16Complete removal of the now unused state queueMelanie2-15/+4
2013-01-16Change all uses of the removed state queue to the task queue for now.Melanie1-5/+5
2013-01-16Complete removal of the now unused state queueMelanie2-14/+3
2013-01-16Revert " fix STATE udp queue data rate since it is in use again, after being"Melanie1-4/+1
2013-01-16 fix STATE udp queue data rate since it is in use again, after beingUbitUmarov1-1/+4
2013-01-14move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia1-12/+3
2013-01-13 try to patch getmesh Throttle (test)UbitUmarov1-2/+8
2013-01-13add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-10add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-08Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie1-2/+20
2013-01-08Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie1-0/+19
2012-12-31* Fixed a bug that replayed old cached appearance when changing outfitsteravus2-46/+111
2012-12-29* This finishes the implementation of AgentCachedTexture. Requires the XBak...teravus2-20/+230
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus1-5/+21
2012-12-19Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)1-5/+8
2012-12-14Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2-2/+2
2012-12-13minor: add some more detail to the logging if an LLClientView fails to proces...Justin Clark-Casey (justincc)1-2/+4
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov1-1/+3
2012-12-13add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov1-7/+22
2012-12-10 typo fixUbitUmarov1-2/+3
2012-12-09add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov1-1/+27
2012-12-08* This is a better way to do the last commit.teravus1-30/+33
2012-12-07* Should promote faster self appearance.teravus1-19/+33
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-1/+2
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)3-3/+3
2012-11-22* While this is not producing any problems.. and does help in low bandwidth ...teravus1-7/+35
2012-11-17* Plumbing and basic setting of the GetMesh Cap Throttler.teravus3-18/+88
2012-11-16Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ...Justin Clark-Casey (justincc)1-0/+1
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus11-824/+165
2012-11-15Handle Map block requests on a separate thread rather than the main packet ha...Justin Clark-Casey (justincc)1-1/+1
2012-11-15Do HandleMapLayerRequest on its own thread rather than on the main inbound ud...Justin Clark-Casey (justincc)1-1/+1