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2009-05-07instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2-0/+11
figure out where that pesky deadlock is during test runs.
2009-05-07Change avatar updates to be processed the same way object updates are, e.g.Melanie Thielker1-27/+51
packet length check. More changes to come
2009-05-05Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames2-25/+13
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-0/+1
2009-05-04* minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey1-16/+9
2009-05-04Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker1-0/+12
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
2009-05-04Add a parameter that limits the max size of the outbound packet. DefaultedMelanie Thielker1-6/+41
at 1400 since the headers get added to that (32 bytes plus UDP headers)
2009-05-03Make a race condition in packet resending smallerMelanie Thielker1-0/+1
2009-05-02* Reversing experimental change in previous rev.Adam Frisby1-1/+1
2009-05-02* Experimental: Speeds maximum resend per second from 80 packets to 400. ↵Adam Frisby1-1/+1
(From maximum 117kbit to 585kbit)
2009-05-02If a packet pooling blows up, fail gracefully instead of disconnectingMelanie Thielker1-20/+32
the user
2009-05-02Handle resends betterMelanie Thielker2-1/+6
2009-05-02* Makes ObjectUpdate compressing tweakable in OpenSim.ini - introduces:Adam Frisby1-2/+13
TerseUpdatesPerPacket=10 FullUpdatesPerPacket=14 TerseUpdateRate=10 FullUpdateRate=14
2009-05-02Plumb conifg into the client views. Add config option to configure packetMelanie Thielker1-0/+12
dropping.
2009-05-02Move a lock to attempt to cut down packet lossMelanie Thielker1-4/+4
2009-05-02Numerous packet improvements.Melanie Thielker4-9/+40
Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.
2009-05-02Fix the issue that stopped the packet pool from working. Add a mechanismMelanie Thielker2-9/+10
to recycley data blocs within a packet. Recycle the ObjectUpdate* data blocks. Speeds up loading even more. This may mean that the packet pool is now viable.
2009-05-01Improve prim sending by combining multiple prim updates into a single packetMelanie Thielker1-73/+200
2009-04-30Thank you, mpallari, for a patch that correct the behavior of the avatarMelanie Thielker1-3/+1
performance patch. Fixes Mantis #3562
2009-04-30Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker1-12/+63
avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
2009-04-29Catch another j2k decode exception that can be caused by a bad assetMelanie Thielker1-29/+34
2009-04-29Fix a crash that will hit when an image asset is truncated in storageMelanie Thielker1-1/+11
2009-04-29fixes exception thrown when client session is shutdown whileDr Scofield1-0/+2
packethandler still active
2009-04-25Thanks Bluewall for Mantis #3519: a patch that adds simulator uptime and ↵Dahlia Trimble1-1/+1
version to REST/json statistics reporting
2009-04-22cleaning up, fixing warningsDr Scofield1-1/+1
2009-04-22Add copyright headers. Formatting cleanup.Jeff Ames1-5/+5
2009-04-20Change a bad use of a type name as a variable. Thanks, Fly-ManMelanie Thielker1-4/+4
Fixes Mantis #3497
2009-04-20Add PlacesQuery packetMelanie Thielker1-0/+21
2009-04-20It is possible that apacket is recieved before the clint stack is fully ready.Melanie Thielker1-0/+2
This causes a nullref we need to catch here.
2009-04-18Thank you kindly, RemedyTomm for a patch that:Charles Krinke3-58/+134
Following feedback from 0003440, i've made some changes to the new texture pipeline to optimise performance. The changes are: - Fixed a math issue where a small percentage of images with a certain size (on the packet boundary) would not have their final data delivered. This issue has been present since pre- 0003440 - It was suggested that a discardlevel of -1 and a prioriy of 0 meant to abandon the transfer, this is incorrect and caused some textures to clog. - The texture throttle blocking queue is now only filled in relation to the actual throttle amount.. i.e, on a connection throttled to 300k, only twenty packets will be placed in the queue at a time, on a larger connection it will be much more. This is to balance responsiveness to requests and speed, and to minimise wasted packets. - The engine now keeps track of the number of pending textures, and the stack will not be walked if there's no textures pending, saving CPU. Textures are only considered "pending" when they've already been decoded. - As part of the above, some textures may receive twice as much data per cycle if the number of pending textures is below the cycle threshold, this should prevent loading from slowing down when there are fewer textures in the queue.
2009-04-17Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that:Charles Krinke1-0/+5
This patch adds extended status reporting with the url http://server:port/simstatusx/ [^] . The data is returned in json format as "text/plain" type.
2009-04-16Correctly flag group owned prims in the land prim listMelanie Thielker1-2/+2
2009-04-16Fix build break and change some groups interfacesMelanie Thielker1-7/+4
2009-04-15Commit the group deeding support, thank you, mcortezMelanie Thielker1-1/+27
2009-04-15minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey1-7/+7
actually being used.
2009-04-15Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson1-1/+1
added
2009-04-14Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker1-0/+11
avatar interests update.
2009-04-14* Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares2-0/+11
singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-13* Set eol-style: native on J2KImage.csTeravus Ovares1-2/+2
2009-04-13*Bypass J2kDecoder when asset is nullTeravus Ovares1-0/+4
2009-04-13if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague1-3/+10
option at this point is going to give us a NullReferenceException
2009-04-13scream out a bit warning if we failed to set default imageSean Dague1-0/+2
2009-04-13catch for a null asset so we don't get an exception here, though thisSean Dague1-1/+7
probably just makes the decoder break somewhere else.
2009-04-13put J2KImage into it's own file, please no doubling up on classes inSean Dague2-316/+354
files
2009-04-10* Patch from RemedyTomm Mantis 3440Teravus Ovares3-510/+428
* Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin1-2/+2
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-09* minor: remove some mono compiler warningsJustin Clarke Casey1-1/+0
2009-04-09* Tagged long running tests with LongRunningAttribute.lbsa711-1/+2
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
2009-04-08* Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey1-13/+14
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
2009-04-08* Fix the remainder of the packets that require sessionId checks.Teravus Ovares1-32/+929