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2011-11-25Fix WebFetchInventoryDescendents cap to use ↵Justin Clark-Casey (justincc)1-0/+2
Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings These cover a wider range of types.
2011-11-24When setting packet level logging via "debug packet", apply to all clients, ↵Justin Clark-Casey (justincc)1-7/+11
not just root ones. Also adds scene name and client type (root|child) to logged information.
2011-11-24comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)1-1/+1
2011-11-24Stop passing a request handler to the initial caps.RegisterHandler in ↵Justin Clark-Casey (justincc)1-157/+162
EventQueueGetModule since this is immediatley replaced by a poll server handler. This allows us to comment out a bunch of code and simplify the codebase and readability.
2011-11-24Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)1-6/+79
This will log outgoing event queue message names if turned on.
2011-11-14If a friends identifier which is too short is given to ↵Justin Clark-Casey (justincc)1-0/+2
HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring(). This is to progress http://opensimulator.org/mantis/view.php?id=5789
2011-11-11Restore sending of OutPacket() for object kills removed in commit c7dd7b1.Justin Clark-Casey (justincc)1-26/+20
OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible 1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket() 2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record 3) The same thread places the kill packet on the Task queue. 4) The earlier thread resumes and places the update packet on the Task queue after the kill packet. This results in a ghost part in the sim that only goes away after client relog. This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject.
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie1-21/+32
packet per prim. More to come as we change to make use of this.
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-3/+4
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.
2011-11-01Removed redundant SceneContents property from Scene. It's the same as ↵Dan Lake1-1/+1
SceneGraph property.
2011-10-29Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)1-2/+2
setting position at the same time as taint appears to undermine the whole purpose of taint testing doesn't reveal any obvious regressions in doing this
2011-10-27Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly ↵Justin Clark-Casey (justincc)1-1/+3
passed a null node reference. Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)1-0/+1
of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-24Fix bugs in EventQueueGetModule.ClientClosed() and ↵Justin Clark-Casey (justincc)2-4/+22
BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-24separate out future common setup code from EventQueueTests.AddForClient()Justin Clark-Casey (justincc)1-8/+14
2011-10-24Add new EventQueueTests with basic test to check that adding a client ↵Justin Clark-Casey (justincc)2-1/+72
registers an http poll
2011-10-17refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵Justin Clark-Casey (justincc)1-15/+10
without a getter
2011-10-17Add avatar names to debug packet outputJustin Clark-Casey (justincc)1-2/+2
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)1-1/+1
sends entity updates (including presence ones), not just prims.
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)1-0/+6
2011-10-12Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)1-1/+1
2011-10-12Bring LindenUDP.Tests back from the dead. No tests are running.Justin Clark-Casey (justincc)5-343/+282
Code drift means that most of this stuff doesn't compile but the structure is still useful.
2011-10-12minor: insert some commented out log lines which are a blunt but useful ↵Justin Clark-Casey (justincc)3-3/+12
instrument to see packet expiry and received acks
2011-10-12Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollectionJustin Clark-Casey (justincc)3-17/+39
2011-10-03Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)1-15/+7
This appears to be code clutter since the code that uses this has long gone.
2011-10-03Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake1-3/+4
2011-09-24Improve locking when access queue in EventQueueGetModuleJustin Clark-Casey (justincc)1-14/+17
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)1-3/+3
This is moved into ScenePresence for now as a general facility
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵Justin Clark-Casey (justincc)1-2/+2
reflect what it actually does This also makes it consistent with some other methods that send data to the client.
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-2/+0
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)1-5/+2
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
2011-08-31Fix a bug where the non-root parts of rezzed objects that had previously ↵Justin Clark-Casey (justincc)1-1/+12
been attachments were sending their old attachment values to the client. The root part state is the canonical value, so always send that instead. Sending conflicting attachments states for non-root parts of a rezzed object is enough to crash the client. Fixes http://opensimulator.org/mantis/view.php?id=5664. Many thanks to mewtwo0641 for some fantastic qa work on this one.
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)1-1/+0
Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)2-4/+8
pointless duplication of identical values
2011-08-24Remove forcing of phantom on ground attached objects - attachments can be ↵Justin Clark-Casey (justincc)1-2/+2
both non-phantom and flagged as physical. As per Melanie
2011-08-22minor: comment out simulator features log lineJustin Clark-Casey (justincc)1-1/+1
2011-08-22Add ISimulatorFeaturesModule so that other modules can register features in ↵Justin Clark-Casey (justincc)1-36/+86
addition to the hardcoded ones.
2011-08-18Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)1-1/+1
removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
2011-08-16minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-5/+6
2011-08-11comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)3-5/+5
2011-08-10early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)1-3/+3
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)1-1/+1
2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)1-3/+3
agent
2011-08-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-4/+4
2011-08-03get rid of vestigal move to parametersJustin Clark-Casey (justincc)1-30/+14
2011-08-02Partially fix autopilot/go hereJustin Clark-Casey (justincc)1-45/+34
This now works again except that it requires a click or avatar mvmt to get going This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over. Even clicking is enough to trigger. This will be improved presently.
2011-07-30minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+4
2011-07-27Ensure that packet headers get parsed correctlyMelanie1-0/+29
2011-07-23Fix LLTextBox to work with the updated libOMVMelanie1-1/+6
2011-07-19comment out all kinds of debugging guffJustin Clark-Casey (justincc)1-5/+5