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2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield7-26/+16
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur3-170/+170
- trim trailing whitespace
2009-01-31Hopefully fixes mantis #3063.diva1-1/+4
2009-01-27Send groups list via event queueDahlia Trimble1-1/+19
2009-01-26add a definition for a parcel properties CAPDahlia Trimble1-2/+17
send parcel properties via eventqueue rather than UDP to facilitate libomv clients - see Mantis #3040
2009-01-26more eventqueue IM nonsenseDahlia Trimble1-7/+8
2009-01-25* Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares1-1/+13
the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
2009-01-23* minor: remove mono compiler warningJustin Clarke Casey1-2/+2
2009-01-23add event queue code for sending group IM for future group supportDahlia Trimble1-2/+28
2009-01-23* Fixing a group titleTeravus Ovares1-1/+1
2009-01-22* Remove a few unnecessary locks to try and prevent lock contention in ↵Teravus Ovares1-7/+7
LLImageManager
2009-01-22* discovered! darn! Removing I <3 OpenSimulator from firstnameTeravus Ovares1-2/+2
2009-01-22* Added some more commentsTeravus Ovares1-1/+1
* Fixed up an outgoing packet * I <3 OpenSimulator
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey1-2/+6
* No functional changes in this revision
2009-01-21* minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey1-6/+6
again if a duplicate use circuit code packet comes in
2009-01-21minor: find in existing senderUUID field for chat messages originating from ↵Justin Clarke Casey1-0/+1
a client
2009-01-19* Another image packet edge case. Thanks nebadon for printing a log of itTeravus Ovares1-1/+20
2009-01-19* Set SVN PropertiesTeravus Ovares1-664/+664
2009-01-19* Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2-6/+684
* Updates LibOMV to r2362
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2-6/+3
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-15* Add new unit test for simple teleport in a standalone.Justin Clarke Casey1-0/+1
* Does not yet check results.
2009-01-14* minor: Change around more debugging messagesJustin Clarke Casey1-2/+2
2009-01-14* Do some log tweaking to better see incoming connection success (and failure)Justin Clarke Casey1-10/+6
2009-01-13* minor: Stop friendship termination crashing the client thread if the ↵Justin Clarke Casey1-2/+1
friend to be terminated could not be found
2009-01-12* Extend current stub packet handler test into a really basic one that ↵Justin Clarke Casey1-3/+10
checks that a sent in packet ends up on the client queue ready for processing
2009-01-12* Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey2-9/+14
matches the existing Stop() and Restart() methods)
2009-01-12* Extend PacketHandlerTest to fire in a packet.Justin Clarke Casey5-11/+38
* Can't test result yet since the Client thread handles it with unpredictable timing
2009-01-12* refactor: move packet handler interface into a separate classJustin Clarke Casey3-36/+70
2009-01-12a little bit more work on LLFileTransfer.cs, from over the christmas/new ↵MW1-7/+11
year period. Still not working/in use but hopefully I can finish it soon.
2009-01-09* minor: Put in stub LLPacketHandler testing codeJustin Clarke Casey1-0/+91
2009-01-09Finish dwell sending, adding the forgotten method body.Melanie Thielker1-5/+60
Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
2009-01-08* refactor: move code for sending a message to all users in a region to the ↵Justin Clarke Casey1-2/+0
DialogModule
2009-01-06* prune and regrade log messages relating to client login and logoutJustin Clarke Casey3-12/+6
2009-01-04* Another minor GenericMessage fix - If we assume the method names are ↵Adam Frisby1-0/+2
case-insensitive, we should process them as such.
2009-01-04* Added some information to HandleGenericMessage to indicate that it's not ↵Adam Frisby1-7/+3
the packet that isnt being processed, but instead the method-type.
2009-01-04* Minor tweak to crash logger to copy ini with log if save-to-dir is on.Adam Frisby1-0/+13
* Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
2009-01-03Plumb the remaining dwell packetsMelanie Thielker1-4/+18
2009-01-03* Updates the sim stats module. Cleans out some of the rot.Teravus Ovares1-0/+4
* Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.
2009-01-03Plumb in dwell in a couple of placesMelanie Thielker1-1/+1
2009-01-02* Add Nini.Config and System.Xml references to MockScene for Windows compilersJustin Clarke Casey1-0/+2
2008-12-30Update svn properties, minor formatting cleanup.Jeff Ames1-2/+2
2008-12-25Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker1-0/+64
2008-12-25Plumb yet another groups packetMelanie Thielker1-0/+13
2008-12-23Plumb in EventNotification* and EventGodDeleteMelanie Thielker1-0/+44
2008-12-23Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker1-0/+118
2008-12-23* refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey1-5/+4
code in the SoundModule
2008-12-21* Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares1-1/+15
in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
2008-12-19minor: remove mono compiler warningJustin Clarke Casey1-1/+0
2008-12-18* Added "show queues" command that shows throttling queues for all clients.lbsa712-2/+8
*** This only works for LLCLientView at the moment ***
2008-12-17Reapply the packet optimization patch, with changesMelanie Thielker3-57/+42