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2010-07-02Call client.Start() sunchronously. Calling thos async avoids some stutteringMelanie Thielker1-1/+10
2010-06-27Fix the sound issue. It was caused by missing assets; once the client has mad...Tom Grimshaw1-1/+15
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-3/+3
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-3/+3
2010-06-11* Tweak the StopFlying() method in LLClientView to fabricate a suitable landi...Teravus Ovares (Dan Olivares)1-21/+36
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie1-0/+40
2010-06-08Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake1-1/+1
2010-06-08Comment out the attachment update reordering mechanism in LLClientView since ...Justin Clark-Casey (justincc)1-31/+31
2010-06-08Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)1-2/+41
2010-06-02Always provide at least 2 packets of a texture (if the texture is larger than...Tom Grimshaw1-0/+3
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-2/+2
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-2/+2
2010-05-27fix hanging output throttle arithmeticMike Rieker1-39/+27
2010-05-28Apply Mike's TokenBucket fixMelanie Thielker1-39/+27
2010-05-27Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie1-1/+1
2010-05-27Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker1-1/+1
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as para...Mikko Pallari1-0/+15
2010-05-21* Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman1-29/+17
2010-05-20* Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman1-38/+32
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-20* Don't send texture data for prims in ImprovedTerseObjectUpdate packets unle...unknown1-1/+5
2010-05-18Missed a nullref in the previous commitTom Grimshaw1-0/+2
2010-05-18Fix for hanging on "Connecting to region".. caused by packets being processed...Tom Grimshaw1-5/+32
2010-05-17Following on from the last commit, the stop/disconnect packet should NOT be s...Tom Grimshaw1-1/+1
2010-05-17Provide interface to prevent the client close function from sending the stop ...Tom Grimshaw1-3/+15
2010-05-17When killing a zombie session, don't send the stop packet since it often has ...Tom Grimshaw1-3/+15
2010-05-12Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is w...unknown1-5/+4
2010-05-12* Initial commit of the slimupdates2 rewrite. This pass maintains the origina...unknown2-341/+304
2010-05-11Spin the AddNewClient process off into a new thread to avoid locking up the L...Tom Grimshaw1-1/+2
2010-04-30Fix link security issueMelanie1-1/+1
2010-04-30Fix link security issueMelanie1-2/+2
2010-04-19minor: change a comment and replace some magic numbers with the AssetType enumJustin Clark-Casey (justincc)1-3/+3
2010-04-19If a transfer request is received for a task inventory item asset, then route...Justin Clark-Casey (justincc)1-44/+64
2010-04-19log problems when an asset request through the UDP TransferRequest channel go...Justin Clark-Casey (justincc)1-2/+45
2010-04-14minor: add some documentation around the asset udp request path and replace s...Justin Clark-Casey (justincc)1-18/+33
2010-04-12thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia1-0/+34
2010-04-08Backported GetTextureModule and IAssetService.GetCached()John Hurliman1-2/+5
2010-04-08* Adds IAssetService.GetCached() to allow asset fetching from the local cache...John Hurliman1-2/+5
2010-04-07Fix llDialog responses so that they can be heard throughout the region. This ...Thomas Grimshaw1-1/+1
2010-04-05log exceptions that end up at the top of a asynchronous viewer packet method ...Justin Clark-Casey (justincc)1-3/+13
2010-04-05Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)1-6/+9
2010-04-02Don't append ACKs to zerocoded packets. Although this should fine in theory, ...John Hurliman1-15/+20
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie1-3/+4
2010-03-30minor: commented out code removalJustin Clark-Casey (justincc)1-1/+0
2010-03-30Completely prevent full update packets being sent after kill object packetsJustin Clark-Casey (justincc)1-6/+43
2010-03-25minor: Print out port that http servers are usingJustin Clark-Casey (justincc)1-3/+3
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake1-1/+1