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2009-11-04Add some length to the backet buffer for packet sending so oversizeMelanie1-1/+1
2009-11-04Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie1-5/+15
2009-11-04Bounce the pacjet items limit back up to 6Melanie1-1/+1
2009-11-04Prevent autosplitting of inventory descendents packets. Also reduces theMelanie1-1/+4
2009-11-04Correctly set the totall number of descendents in inventory retrievalMelanie1-3/+4
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie1-152/+94
2009-10-30Make the default and max RTO configurable int he linden client stackMelanie2-5/+19
2009-10-30Fixed a regression in SendAvatarGroupsReply()John Hurliman1-2/+2
2009-10-30Convert the AvatarGroupsReply message to the event queue.Melanie1-26/+39
2009-10-30Add a using for OSD to the client viewMelanie1-0/+1
2009-10-30* Disables automatic packet splitting on AvatarGroupsReply packets. This pack...John Hurliman2-14/+16
2009-10-30* Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman1-2/+0
2009-10-30* Moving parcel media and avatar update packets from the unthrottled category...John Hurliman4-22/+25
2009-10-30* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2-10/+10
2009-10-29* Commented out two noisy debug lines in the LLUDP serverJohn Hurliman1-2/+2
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman1-101/+0
2009-10-28Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to testJohn Hurliman1-1/+1
2009-10-28Modified visibilities of properties and methods. This is so that SL client ba...Mikko Pallari2-12/+12
2009-10-27Experimental test to rate limit the incoming packet handler and try to always...John Hurliman1-0/+8
2009-10-27* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman2-4/+6
2009-10-26* Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman1-4/+14
2009-10-26Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman1-7/+7
2009-10-26* Switched all operations on the list of clients that could be either sync or...John Hurliman1-2/+2
2009-10-26ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...Dan Lake1-0/+4
2009-10-26Changed UseCircuitCode handling to be synchronous or asynchronous depending o...John Hurliman1-10/+21
2009-10-26Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...John Hurliman1-30/+21
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2-16/+42
2009-10-23* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman1-1/+5
2009-10-23Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...John Hurliman2-13/+28
2009-10-23Uncommented the resend log line so the previous commit can be seen in actionJohn Hurliman1-1/+1
2009-10-23* Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2-1/+4
2009-10-23Commented out noisy debugging about resent packets (normal) and agents settin...John Hurliman2-3/+3
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman1-71/+70
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman1-8/+11
2009-10-22Add copyright header. Formatting cleanup.Jeff Ames1-1/+1
2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...John Hurliman1-3/+3
2009-10-21* Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman4-61/+108
2009-10-21* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman4-18/+8
2009-10-21* FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman3-38/+16
2009-10-21* Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman3-41/+63
2009-10-21Testing out a hack to identify the source of the high cpu usageJohn Hurliman1-0/+3
2009-10-21Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman1-6/+3
2009-10-21* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman3-13/+49
2009-10-21* Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman4-208/+126
2009-10-21Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman1-7/+7
2009-10-21Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman4-50/+121
2009-10-20* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman4-0/+219
2009-10-20* Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman1-1/+1
2009-10-20* Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2-72/+69
2009-10-20Added try/catches in the outgoing packet handler to match the one in the inco...John Hurliman1-45/+59