| Commit message (Expand) | Author | Files | Lines |
2014-09-02 | reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra | UbitUmarov | 1 | -1/+1 |
2014-09-02 | void time change between gettime calls | UbitUmarov | 1 | -4/+3 |
2014-09-02 | *needs testing, not that good* change throttles math using floats and not | UbitUmarov | 4 | -125/+112 |
2014-08-29 | make use of it in GetMeshModule, and meshs are Assets not Task itens, | UbitUmarov | 1 | -43/+4 |
2014-08-29 | add method to get a category throttle rate | UbitUmarov | 2 | -38/+37 |
2014-08-29 | reduce burst | UbitUmarov | 1 | -1/+1 |
2014-08-29 | replace the tick() by a limit on the maximum number of tokens that can be | UbitUmarov | 2 | -15/+39 |
2014-08-29 | disable first drip | UbitUmarov | 1 | -1/+1 |
2014-08-28 | try to reduce insane high data rate udp bursts. This needs testing on a | UbitUmarov | 2 | -1/+11 |
2014-08-28 | remove misplaced comment | UbitUmarov | 1 | -1/+0 |
2014-08-28 | try to make sense of throttle rate limits | UbitUmarov | 2 | -4/+15 |
2014-08-28 | add some functions for estimation of number of bytes that can be send in a c... | UbitUmarov | 2 | -0/+13 |
2014-08-28 | send all presences terseupdates in same batch | UbitUmarov | 1 | -3/+3 |
2014-08-28 | if we send wearables with ThrottleOutPacketType.HighPriority, then we | UbitUmarov | 2 | -125/+18 |
2014-08-27 | enqueue also if m_nextPackets[category] is not null. This is really the | UbitUmarov | 1 | -4/+8 |
2014-08-26 | dont append acks to a resend packet | UbitUmarov | 1 | -1/+1 |
2014-08-25 | *test* back to no sog kills, little retouch on attachment updates, | UbitUmarov | 1 | -1/+1 |
2014-08-25 | *test* cleanup the bugs nest | UbitUmarov | 1 | -6/+8 |
2014-08-25 | change enconding of attachment updates NameValue and State fields | UbitUmarov | 1 | -0/+19 |
2014-08-24 | clean sendKill a bit, remove a IsChild that is set too early in a calling | UbitUmarov | 1 | -22/+2 |
2014-08-23 | on updates, send rotations using livomv Quaternion.toBytes() again | UbitUmarov | 1 | -4/+2 |
2014-08-23 | Remove entities from updates queues on kill. Do it sync so enqueues after | UbitUmarov | 1 | -0/+6 |
2014-08-21 | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 1 | -0/+26 |
2014-08-21 | revert droping udp packet resends after 6 retries, keep resending. | UbitUmarov | 1 | -10/+0 |
2014-08-20 | remove from use the UpdatesResend on resending udp packets. Just resend | UbitUmarov | 2 | -36/+54 |
2014-08-19 | send zero velocity again on avatar full update or its ugly | UbitUmarov | 1 | -1/+1 |
2014-08-19 | fix the encoding of rotation in updates, not just using the next field to | UbitUmarov | 1 | -15/+12 |
2014-08-19 | still another ... | UbitUmarov | 1 | -2/+1 |
2014-08-19 | fix a missed blocking of sending updates the the new attach points above | UbitUmarov | 1 | -2/+1 |
2014-08-16 | NextAnimationSequenceNumber be a udpserver variable with random start | UbitUmarov | 2 | -2/+22 |
2014-08-14 | reduce ping cliping lower limit | UbitUmarov | 1 | -2/+2 |
2014-08-14 | reduce ping filter time constant | UbitUmarov | 1 | -1/+1 |
2014-08-14 | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 3 | -5/+41 |
2014-08-13 | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit.... | Melanie Thielker | 1 | -6/+2 |
2014-08-13 | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we | UbitUmarov | 2 | -11/+17 |
2014-08-13 | process AgentUpdates in order with rest of packets. Only give higher priority... | UbitUmarov | 1 | -2/+4 |
2014-08-12 | take agentUpdate checks out of llUDPserver (disabling useless debug) and | UbitUmarov | 2 | -43/+35 |
2014-08-12 | do the significance test invalidation at MoveAgentToRegion | UbitUmarov | 1 | -4/+3 |
2014-08-12 | no need to go from cos into squared sin when just abs of cos is as good | UbitUmarov | 1 | -5/+7 |
2014-08-12 | force AgentUpdate after CompleteAgentMovement to pass by significance test | UbitUmarov | 1 | -5/+9 |
2014-08-10 | actually let delay match throttles as original design | UbitUmarov | 1 | -11/+9 |
2014-08-10 | OutgoingPacketHandler can not be paced by hits on SendPacket() | UbitUmarov | 1 | -4/+8 |
2014-08-09 | also on other case | UbitUmarov | 1 | -0/+11 |
2014-08-09 | return even zero costs ( prims on other regions ) | UbitUmarov | 1 | -1/+1 |
2014-08-09 | move from RegisterInventoryServiceHandlers to | UbitUmarov | 1 | -9/+14 |
2014-08-07 | Reduce delay time on regin handshake reply to speed up terrain sending. | Melanie Thielker | 1 | -1/+1 |
2014-08-07 | minor clean, dont check for cache if we aren't using it.. | UbitUmarov | 1 | -82/+22 |
2014-08-07 | reply to cached checks with same serial number | UbitUmarov | 1 | -3/+4 |
2014-08-07 | DANGER... changed bakedtextures caching. Assuming grid baking is cache | UbitUmarov | 2 | -135/+99 |
2014-08-06 | bakemodule didnt like last changes | UbitUmarov | 2 | -13/+8 |