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2007-07-29Deleting objects should now work. But beware they aren't send to your trash f...MW2-3/+3
2007-07-29Commit 1/2Adam Frisby2-6/+6
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, yo...MW1-6/+6
2007-07-27A few changes so that the number of warnings is less but without deleting eve...MW1-4/+3
2007-07-26More work on inventory and opensim library.MW1-0/+8
2007-07-26* Started renaming world to Scenelbsa716-58/+20
2007-07-25Added the default shape to the OpenSim library. Now need to get the new ruth ...MW1-15/+15
2007-07-24* Users doing terraforming should see updates instantly now.Adam Frisby1-1/+1
2007-07-24* SendLayerData overload including coords now uses patch number rather than c...Adam Frisby1-2/+2
2007-07-24* More console related changes.Adam Frisby1-4/+4
2007-07-22* Some work in progress code: Inventory cache, start of inventory server/serv...MW7-15/+24
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby1-1/+1
2007-07-21* Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)Adam Frisby1-1/+1
2007-07-20* Fixed an config issue (log not initialized in RegionInfo config)lbsa711-2/+1
2007-07-20* Assortment of Console changes - console messages are now grouped into modul...Adam Frisby3-4/+4
2007-07-19Some work on Inventory (not yet finished or enabled)MW2-22/+64
2007-07-19Added some Alert methods to Scene , and a console command handler. So from th...MW1-0/+26
2007-07-19* Fixing sandbox mode crash caused by removal of LocalStorage during cleanup ...Adam Frisby1-0/+2
2007-07-19* Added housekeeping comments, see mailing list in just a moment...Adam Frisby1-4/+4
2007-07-19* Cleaned out remaining references to the old LocalStorage system in prep. to...Adam Frisby1-3/+2
2007-07-18*New Configuration System, much easier and less buggy compared to the origina...mingchen3-2/+4
2007-07-18A script/custom application should be able to add a particle system to a prim...MW1-3/+4
2007-07-18Sculpted Prims should now work. MW2-2/+9
2007-07-18More testing some ideas, to find best method for SceneObject Primitive classes. MW2-100/+2
2007-07-18* Added a FileSystemObject to SimpleApplbsa711-2/+2
2007-07-16* RegionApplicationBase restructuring now completelbsa714-15/+50
2007-07-16* And yet more restructuring of startup sequence...lbsa711-4/+12
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-3/+37
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-4/+4
2007-07-16* Since we're discussing it, applying the m_ convention on some members...lbsa711-7/+7
2007-07-16* Removed some superfluous assignslbsa711-1/+0
2007-07-16* working on RegionApplicationBaselbsa711-1/+1
2007-07-16* Restructured the RegionApplicationBase.lbsa711-56/+3
2007-07-16changed to native line ending encodingSean Dague11-3914/+3914
2007-07-16* Some minor renamingslbsa711-1/+1
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2-1/+20
2007-07-15*Added support for the "show" button that highlights objects over the selecte...mingchen3-1/+8
2007-07-15* Fixed an issue where world map blocks were not transmitted correctly.Adam Frisby1-3/+1
2007-07-15* Added loading methods for NullStorage.Adam Frisby2-2/+4
2007-07-13*Moved the OnSignificantClientMovement event to ScenePresence.mingchen1-10/+0
2007-07-13*Reworked parcel joining to work the same way as LL's method.mingchen1-0/+9
2007-07-13* I want to commit too!lbsa711-6/+3
2007-07-13* removed PrimitiveOld and CreatePrimFromObjectAddlbsa711-37/+5
2007-07-13inlined packet deserializationlbsa711-6/+30
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape inste...lbsa712-2/+5
2007-07-13* Moved SendNameReply to ClientViewlbsa711-1/+11
2007-07-12*Parcel and estate support fully restored into Sugilitemingchen2-0/+3
2007-07-12Fixed a number of bugs in the local InstantMessage handling, sending InstantM...MW2-18/+22
2007-07-12Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStr...MW1-7/+7
2007-07-11Hopefully texturing prims should now work correctly.MW1-2/+2