aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/UDPServer.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-03-18Formatting cleanup.Jeff Ames1-47/+47
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-03-05* Four more warnings, etc etc.Adam Frisby1-16/+5
2008-03-05* Three more warnings are a-gone.Adam Frisby1-20/+15
2008-03-05* Removed more compiler warnings, dead code, etc.Adam Frisby1-1/+0
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-8/+84
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-03-03* Removed a bunch of compiler warnings.Adam Frisby1-1/+1
2008-02-29Cleaned up a couple compiler warnings.Jeff Ames1-7/+2
2008-02-18Committing ahzz's patch #619 - Description:Teravus Ovares1-10/+24
Patch provided by Openlifegrid.com Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet. Adds locks around Clientmanager.m_clients for add/remove/tryGet calls
2008-02-18* Thanks to Ahzz, more verbose error messages on the console and possibly a ↵Teravus Ovares1-33/+50
fix to the b*stard Sakai issue.
2008-02-18* Added /even more/ debugging messages to the UDP server to help people in ↵Teravus Ovares1-8/+71
resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
2008-02-16Some changes to remove some of the direct calls to CommsManager from Scene, ↵MW1-1/+2
so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
2008-02-14* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby1-4/+4
* Minor work towards abstracting terrain.
2008-02-05Converted logging to use log4net.Jeff Ames1-16/+14
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-02In an attempt to solve multihomed UDP problem I seem to have bound UDP ↵Tedd Hansen1-2/+2
socket to external IP instead of internal :)
2008-02-02Added commands to change config file from console:Tedd Hansen1-1/+1
CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
2008-02-02Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen1-8/+37
Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-01-21* And, so did the UDPServer VerbosenessTeravus Ovares1-16/+7
2008-01-21* Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares1-4/+16
commit.. un commenting it out now.
2008-01-03Tweaked "show users" formatting, added user's IP address to display.Brian McBee1-1/+1
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson1-99/+1
packets are now recycled to improve performance and memory usage.
2007-12-27* Optimized usingslbsa711-46/+41
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* Added slightly better object sit handlingTeravus Ovares1-6/+6
* Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
2007-12-26* Coded around another Null packet sent by the packet poolTeravus Ovares1-18/+21
* Condensed 8 calls to unmanaged code in ODE down to 1
2007-12-22* Masochistically updated libsecondlife.dll to r1550Teravus Ovares1-1/+30
* after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames1-1/+64
Works with LibSL rev>1532
2007-12-18* Sakai appears to be having some sort of socket error that we've not ↵Teravus Ovares1-0/+18
accounted for. We're going to assume that our endpoint is okay and continue reading.
2007-12-18* Removed the ObjectDisposed error.Teravus Ovares1-4/+12
2007-12-18* Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares1-5/+48
on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-17Thank you, Kiryu for a patch to fix out of sync error in UDP serverCharles Krinke1-15/+7
in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200
2007-12-17The "Got a packet from an invalid client" has served its purposeCharles Krinke1-1/+2
and is commented out, but is still there to help us if Mr.Murphy decides to teach us (me) a lesson.
2007-12-13Minor cleanupJeff Ames1-0/+1
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames1-4/+4
2007-12-04* Removed 12 compiler warnings.Adam Frisby1-1/+1
2007-11-25* Added the ability to restart your individual sims from within them using ↵Teravus Ovares1-0/+14
the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-02Added temporary try catch to udpserver while testing something out (will ↵MW1-1/+7
remove later)
2007-10-30* Optimized usingslbsa711-35/+25
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-24* Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa711-6/+12
IUserServices (instead of stubs)
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa711-1/+1
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-18* Gave Connectivity some more (manly) love.lbsa711-11/+20
2007-09-18* Yet some more connectivity restructuringlbsa711-7/+9
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
2007-09-18* Handlerized ViewerEffectlbsa711-1/+1
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-1/+17
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-08-16Deleted old inventoryCache.csMW1-5/+2
2007-07-29Commit 1/2Adam Frisby1-4/+4
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-26* Started renaming world to Scenelbsa711-4/+4
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins