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2007-11-25* Added the ability to restart your individual sims from within them using ↵Teravus Ovares1-0/+14
the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-02Added temporary try catch to udpserver while testing something out (will ↵MW1-1/+7
remove later)
2007-10-30* Optimized usingslbsa711-35/+25
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-24* Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa711-6/+12
IUserServices (instead of stubs)
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa711-1/+1
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-18* Gave Connectivity some more (manly) love.lbsa711-11/+20
2007-09-18* Yet some more connectivity restructuringlbsa711-7/+9
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
2007-09-18* Handlerized ViewerEffectlbsa711-1/+1
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-1/+17
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-08-16Deleted old inventoryCache.csMW1-5/+2
2007-07-29Commit 1/2Adam Frisby1-4/+4
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-26* Started renaming world to Scenelbsa711-4/+4
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-24* More console related changes.Adam Frisby1-4/+4
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-1/+1
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-20* Assortment of Console changes - console messages are now grouped into ↵Adam Frisby1-1/+1
modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-18*New Configuration System, much easier and less buggy compared to the ↵mingchen1-0/+1
original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
2007-07-16* RegionApplicationBase restructuring now completelbsa711-3/+2
* Still has some weird bug in SimpleApp though.
2007-07-16changed to native line ending encodingSean Dague1-195/+195
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-15/+4
* added some licensing info
2007-07-01MAJOR IP RESTRUCTURINGlbsa711-1/+1
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-06-29* Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") ↵Adam Frisby1-3/+3
to force IPv4
2007-06-27*Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen1-1/+1
*Added OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-4/+3
to add/remove something