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2008-05-02* More clientstack abstractions - We now only have a single constructor call ↵Adam Frisby1-4/+4
to UDPServer. Going to reduce this with an abstracted constructor in a bit.
2008-05-02* Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby1-9/+8
are in.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-0/+1
with namespaces.
2008-05-01* Assorted spring cleanings.Adam Frisby1-1/+1
2008-04-28From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-7/+7
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server. The changes are not yet complete. * refactors OpenSimMain into two classes: OpenSimMain and OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain and basically is the "old" OpenSimMain * drops StartConsole from RegionApplicationBase (was only called from the "old" OpenSimMain anyhow) * reverts the changes to TryGetScene(string, out scene) as that seems to work perfectly fine * adds a check to region-remove to see whether m_sceneManger.CurrentScene is non-null before comparing it against the region-to-be-removed
2008-04-21From: Dr Scofield <hud@zurich.ibm.com>Sean Dague1-0/+3
the attached patch set is centered around RemoteAdminPlugin and focuses mainly on making it more robust (i.e. more parameter checking and better error reporting) but also we've re-implemented the LoadTerrain stuff that got disabled during the terrain code reworking: * missing PostInitialize() calls on region modules that were loaded for regions created via RemoteAdmin's CreateRegion XmlRpc call * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost during the TerrainModule rework) * adds lots more parameter checking and error reporting to RemoteAdmin * adds a read-only property to RegionApplicationBase so that we can access the CommsManager * adds Exceptions to TerrainModule so that we get better error case feedback (and can report more meaningful errors in turn) * adds a CheckForTerrainUpdate() call to TerrainModule.LoadFromFile() to make terrain changes effective * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can retrieve Scenes not only by name but also by LLUUID cheers, dr scofield
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-3/+4
(this took a while to run).
2008-04-10further renaming of properties for claritySean Dague1-2/+2
2008-04-10moved fields to properties for UserDataProfile, which wasSean Dague1-2/+2
actually a little more work than I expected given the copious use of out params.
2008-03-29Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW1-1/+4
sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-24* Make standalone non-home region caps work again.Justin Clarke Casey1-1/+2
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen1-2/+0
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares1-0/+1
* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-1/+1
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-3/+8
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-8/+11
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-04* Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey1-8/+1
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-1/+1
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-02In an attempt to solve multihomed UDP problem I seem to have bound UDP ↵Tedd Hansen1-3/+3
socket to external IP instead of internal :)
2008-02-02Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen1-2/+8
Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey1-1/+5
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2007-12-27* Optimized usingslbsa711-5/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames1-1/+1
Works with LibSL rev>1532
2007-12-18*Parcels and their access lists now store over multiple sessions when the ↵mingchen1-2/+0
datastore is sqlite
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-3/+1
functions for the different datastore interfaces for Land Objects.
2007-12-13Minor cleanupJeff Ames1-2/+2
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames1-2/+2
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-1/+1
2007-11-30* Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares1-2/+3
show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-29* Fixed neighbour range buglbsa711-2/+2
* Various refactorings
2007-11-28Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW1-0/+1
LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-3/+7
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-3/+4
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-2/+11
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-10-30* Optimized usingslbsa711-13/+12
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby1-0/+5
to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-05== The "right name and place" commit ==lbsa711-1/+0
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-03* minor renaminglbsa711-3/+3
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa711-1/+1
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa711-3/+2
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-20* moved SceneManager to RegionApplicationBaselbsa711-0/+2
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW1-1/+1
should equal project and directory.
2007-08-16Deleted old inventoryCache.csMW1-15/+10
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen1-0/+2