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2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-0/+1
2009-04-03* Proactively fixed bug-potential concerning the fact that m_httpServer ↵lbsa711-1/+0
property was differently referred to between RegionApplicationBase and all other grid services.
2009-03-02Moved the SetupScene methods from RegionApplicationBase to OpenSimBase [Do ↵MW1-81/+0
we really still need RegionApplicationBase?] Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules. Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
2009-02-26Added IRegistryCore and RegistryCore to OpenSim.Framework.MW1-1/+14
Added a ApplicationRegistry to OpenSimBase. Changed LoadRegionsPlugin so it registers itself to that application registry. Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
2009-02-12* optimized usings.lbsa711-4/+1
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-1/+1
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-07Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker1-0/+2
line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-12-15* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey1-4/+25
* This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
2008-12-01* minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey1-5/+5
starting something different
2008-11-20* refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey1-1/+3
* move the directory choice for plugins outside into RegionApplicationBase
2008-11-05Moved a couple of more configuration fields to ConfigSettingsMW1-5/+3
2008-11-03* Use nini to pass config information to the client stack, rather than the ↵Justin Clarke Casey1-4/+6
ClientStackUserSettings class * This conforms better to other module usage
2008-10-03* oops, fix build break.Justin Clarke Casey1-20/+31
* refactoring
2008-10-03* Put in some infrastructure to allow tweaking of packet queue throttle ↵Justin Clarke Casey1-1/+6
values for the total throttle (the one that throttles all packet output) * Not complete yet
2008-10-03* refactor: make startup a template methodJustin Clarke Casey1-3/+1
2008-09-19* Only allow logins on standalone when the sim has completed it's initial ↵Justin Clarke Casey1-2/+0
startup (script startup doesn't count here) * There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen. * A similar change will follow for grid mode sometime soon
2008-09-14* This update makes configuring SSL a little easier on Windows XP. It also ↵Teravus Ovares1-1/+6
makes it possible to run a HTTPS server on the region. It also has a junk Certification authority for test purposes. * There are still a lot of things that are hard coded to use http. They need to be fixed. * Also includes directions * A standard junk PEM file to append to app_settings/CA.pem in the client so SSL will work
2008-09-11* Start loading prims after region module configuration rather than beforeJustin Clarke Casey1-4/+1
* In some circumstances, loading prims can invoke region modules
2008-09-08* some if inversions and added {}'s for readabilitylbsa711-12/+13
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-1/+1
2008-08-15Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker1-1/+4
hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
2008-07-18Introduce a separate connection string for estates, which defaults to the one giMelanie Thielker1-6/+3
ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
2008-07-14Patch #9147Melanie Thielker1-1/+1
Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
2008-06-20Implemented plugin support for ClientStack, with LindenUDP as the default ↵Johan Berntsson1-4/+6
plugin. This makes it easy for developers to experiment with alternative communication protocols
2008-06-01* Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey1-2/+2
must remember to nant clean * Hook all server startups into base opensim server startup method
2008-06-01* Move log version printing up into BaseOpenSimServerJustin Clarke Casey1-1/+3
2008-05-16Formatting cleanup.Jeff Ames1-4/+4
2008-05-14* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares1-2/+3
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-12* If a region running in grid mode fails to login to the grid service, ↵Justin Clarke Casey1-5/+1
startup will now terminate instead of carrying on (and thus burying the error message)
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-4/+5
2008-05-02* More refactorings of UDPServer.Adam Frisby1-5/+5
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02* More clientstack abstractions - We now only have a single constructor call ↵Adam Frisby1-4/+4
to UDPServer. Going to reduce this with an abstracted constructor in a bit.
2008-05-02* Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby1-9/+8
are in.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-0/+1
with namespaces.
2008-05-01* Assorted spring cleanings.Adam Frisby1-1/+1
2008-04-28From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-7/+7
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server. The changes are not yet complete. * refactors OpenSimMain into two classes: OpenSimMain and OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain and basically is the "old" OpenSimMain * drops StartConsole from RegionApplicationBase (was only called from the "old" OpenSimMain anyhow) * reverts the changes to TryGetScene(string, out scene) as that seems to work perfectly fine * adds a check to region-remove to see whether m_sceneManger.CurrentScene is non-null before comparing it against the region-to-be-removed
2008-04-21From: Dr Scofield <hud@zurich.ibm.com>Sean Dague1-0/+3
the attached patch set is centered around RemoteAdminPlugin and focuses mainly on making it more robust (i.e. more parameter checking and better error reporting) but also we've re-implemented the LoadTerrain stuff that got disabled during the terrain code reworking: * missing PostInitialize() calls on region modules that were loaded for regions created via RemoteAdmin's CreateRegion XmlRpc call * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost during the TerrainModule rework) * adds lots more parameter checking and error reporting to RemoteAdmin * adds a read-only property to RegionApplicationBase so that we can access the CommsManager * adds Exceptions to TerrainModule so that we get better error case feedback (and can report more meaningful errors in turn) * adds a CheckForTerrainUpdate() call to TerrainModule.LoadFromFile() to make terrain changes effective * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can retrieve Scenes not only by name but also by LLUUID cheers, dr scofield
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-3/+4
(this took a while to run).
2008-04-10further renaming of properties for claritySean Dague1-2/+2
2008-04-10moved fields to properties for UserDataProfile, which wasSean Dague1-2/+2
actually a little more work than I expected given the copious use of out params.
2008-03-29Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW1-1/+4
sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-24* Make standalone non-home region caps work again.Justin Clarke Casey1-1/+2
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen1-2/+0
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares1-0/+1
* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-1/+1
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-3/+8
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.