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2007-12-27* Optimized usingslbsa711-5/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames1-1/+1
Works with LibSL rev>1532
2007-12-18*Parcels and their access lists now store over multiple sessions when the ↵mingchen1-2/+0
datastore is sqlite
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-3/+1
functions for the different datastore interfaces for Land Objects.
2007-12-13Minor cleanupJeff Ames1-2/+2
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames1-2/+2
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-1/+1
2007-11-30* Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares1-2/+3
show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-29* Fixed neighbour range buglbsa711-2/+2
* Various refactorings
2007-11-28Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW1-0/+1
LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-3/+7
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-3/+4
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-2/+11
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-10-30* Optimized usingslbsa711-13/+12
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby1-0/+5
to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-05== The "right name and place" commit ==lbsa711-1/+0
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-03* minor renaminglbsa711-3/+3
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa711-1/+1
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa711-3/+2
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-20* moved SceneManager to RegionApplicationBaselbsa711-0/+2
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW1-1/+1
should equal project and directory.
2007-08-16Deleted old inventoryCache.csMW1-15/+10
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen1-0/+2
2007-08-10Some cleaning up and removed a few old files no longer in use.MW1-1/+1
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ↵MW1-1/+1
change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-06Re-added Grid mode. (which had got removed/disabled in revision 1515)MW1-2/+1
2007-08-06* SimpleApp works again:lbsa711-0/+2
* NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
2007-07-29Deleting objects should now work. But beware they aren't send to your trash ↵MW1-1/+1
folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29Commit 1/2Adam Frisby1-2/+2
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-26* Started renaming world to Scenelbsa711-1/+1
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-1/+1
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby1-1/+1
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-20* Fixed an config issue (log not initialized in RegionInfo config)lbsa711-2/+1
* Added LineInfo stacktrace parser to LogBase (not used yet though)
2007-07-19* Fixing sandbox mode crash caused by removal of LocalStorage during cleanup ↵Adam Frisby1-0/+2
earlier.
2007-07-19* Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby1-3/+2
to move to StorageManager.
2007-07-18*New Configuration System, much easier and less buggy compared to the ↵mingchen1-2/+2
original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
2007-07-16* RegionApplicationBase restructuring now completelbsa711-8/+44
* Still has some weird bug in SimpleApp though.
2007-07-16* And yet more restructuring of startup sequence...lbsa711-4/+12
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-3/+37
2007-07-16* Since we're discussing it, applying the m_ convention on some members...lbsa711-7/+7
2007-07-16* Removed some superfluous assignslbsa711-1/+0
* Moved physics plugin scene creation into local scope
2007-07-16* working on RegionApplicationBaselbsa711-1/+1
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16* Restructured the RegionApplicationBase.lbsa711-56/+3
2007-07-16changed to native line ending encodingSean Dague1-118/+118
2007-07-16* Some minor renamingslbsa711-1/+1
2007-07-15* Added loading methods for NullStorage.Adam Frisby1-0/+1