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2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-4/+4
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-02-20Minor cleanup.Jeff Ames1-2/+2
2008-02-09* Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey1-1/+1
characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey1-3/+9
light verbosity to this end
2008-02-06* Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey1-1/+7
client logout * This code may or may not be on the right track, but I want to save my work so far.
2007-12-27* Optimized usingslbsa711-6/+7
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* Added slightly better object sit handlingTeravus Ovares1-2/+2
* Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
2007-12-21* Remapped the Connection shutdown path.Teravus Ovares1-1/+1
* This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
2007-12-18* Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares1-1/+4
on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-15* some work on not storing the circuitPack (bad thing if we're going to ↵lbsa711-3/+4
reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
2007-12-13Minor cleanupJeff Ames1-1/+0
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-18/+15
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa711-26/+26
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa711-47/+0
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa711-7/+1
2007-09-18* Yet some more connectivity restructuringlbsa711-13/+28
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
2007-09-18* Handlerized ViewerEffectlbsa711-16/+12
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa711-4/+4
* Some propertification and hideousness of fields.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-0/+8
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-08-16Deleted old inventoryCache.csMW1-5/+4
2007-08-06* renamed some scene to worldlbsa711-2/+2
* passing on NotImplemented from Update()
2007-07-26* Started renaming world to Scenelbsa711-17/+5
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-1/+1
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-18*New Configuration System, much easier and less buggy compared to the ↵mingchen1-0/+1
original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
2007-07-16* RegionApplicationBase restructuring now completelbsa711-2/+2
* Still has some weird bug in SimpleApp though.
2007-07-16changed to native line ending encodingSean Dague1-184/+184
2007-07-11* Applying dalien's patches from bug#177 and #179Adam Frisby1-0/+1
2007-07-09* some follow up renaming of members et c.lbsa711-2/+6
2007-07-09* Introduced ClientManager for great justice.lbsa711-1/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-5/+3
* added some licensing info
2007-07-01MAJOR IP RESTRUCTURINGlbsa711-3/+1
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-2/+2
to add/remove something