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path: root/OpenSim/Region/ClientStack/PacketQueue.cs (follow)
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* * Optimized usingslbsa712007-12-271-97/+101
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * some work on not storing the circuitPack (bad thing if we're going to ↵lbsa712007-12-151-2/+2
| | | | | | | | reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
* consolidate client view exit paths, this seems toSean Dague2007-12-111-12/+5
| | | | | | | cause a different synchronization issue in other shutdown routines, though I'm not sure why
* force a flush before client shutdown, so no important packets are lostSean Dague2007-12-111-2/+39
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-1/+1
| | | | notice of doom
* * Added more info to ChildAgentDataUpdate Teravus Ovares2007-12-091-0/+22
| | | | | * Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
* change PacketQueue to take the byte[] throttle insteadSean Dague2007-12-091-4/+1
| | | | | | of the Packet to set the throttles
* move to PacketQueue for throttling. This has been tested with a coupleSean Dague2007-12-071-100/+42
| | | | | | | of people, but is enough of a change that more should try it out. This removes 500 lines from ClientView.cs in the process.
* further screwing around with the PacketQueue data structure.Sean Dague2007-12-071-39/+149
| | | | | | Nearly time to replace a chunk of ClientView with this.
* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-1/+1
| | | | explicit
* made log messages for known unhandled packet types shorter and yellower. ↵Jeff Ames2007-12-041-9/+1
| | | | added handler stubs.
* further encapsulation of function in PacketQueue and PacketThrottleSean Dague2007-12-031-3/+162
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* mod packetqueue to use the throttle class containerSean Dague2007-11-301-75/+52
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* starting to fill out PacketQueue, refactoring as I go. ThisSean Dague2007-11-301-0/+252
doesn't link into the rest of the code yet, and won't until it is complete.