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path: root/OpenSim/Region/ClientStack/PacketQueue.cs (follow)
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-1/+11
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* Applying Ahzzmandius' second patch from bug 701. Teravus Ovares2008-03-021-1/+1
| | | | | | ClientView triggers OnClose event before flushing packetqueue. Thank sAhzzmandius!
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-251-1/+3
| | | | | | | | * Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
* * Implement packet queue statisticsJustin Clarke Casey2008-02-221-2/+35
| | | | | | | | | * This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild
* Minor cleanup.Jeff Ames2008-02-201-2/+2
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* Converted logging to use log4net.Jeff Ames2008-02-051-4/+6
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-1/+1
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* * Optimized usingslbsa712007-12-271-97/+101
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * some work on not storing the circuitPack (bad thing if we're going to ↵lbsa712007-12-151-2/+2
| | | | | | | | reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
* consolidate client view exit paths, this seems toSean Dague2007-12-111-12/+5
| | | | | | | cause a different synchronization issue in other shutdown routines, though I'm not sure why
* force a flush before client shutdown, so no important packets are lostSean Dague2007-12-111-2/+39
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-1/+1
| | | | notice of doom
* * Added more info to ChildAgentDataUpdate Teravus Ovares2007-12-091-0/+22
| | | | | * Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
* change PacketQueue to take the byte[] throttle insteadSean Dague2007-12-091-4/+1
| | | | | | of the Packet to set the throttles
* move to PacketQueue for throttling. This has been tested with a coupleSean Dague2007-12-071-100/+42
| | | | | | | of people, but is enough of a change that more should try it out. This removes 500 lines from ClientView.cs in the process.
* further screwing around with the PacketQueue data structure.Sean Dague2007-12-071-39/+149
| | | | | | Nearly time to replace a chunk of ClientView with this.
* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-1/+1
| | | | explicit
* made log messages for known unhandled packet types shorter and yellower. ↵Jeff Ames2007-12-041-9/+1
| | | | added handler stubs.
* further encapsulation of function in PacketQueue and PacketThrottleSean Dague2007-12-031-3/+162
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* mod packetqueue to use the throttle class containerSean Dague2007-11-301-75/+52
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* starting to fill out PacketQueue, refactoring as I go. ThisSean Dague2007-11-301-0/+252
doesn't link into the rest of the code yet, and won't until it is complete.