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2008-04-05* Lowered the default throttle settings. They were way too high at 1.5MB/s! Teravus Ovares1-8/+8
* This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-1/+11
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-03-02Applying Ahzzmandius' second patch from bug 701. Teravus Ovares1-1/+1
ClientView triggers OnClose event before flushing packetqueue. Thank sAhzzmandius!
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa711-1/+3
* Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
2008-02-22* Implement packet queue statisticsJustin Clarke Casey1-2/+35
* This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild
2008-02-20Minor cleanup.Jeff Ames1-2/+2
2008-02-05Converted logging to use log4net.Jeff Ames1-4/+6
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares1-1/+1
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2007-12-27* Optimized usingslbsa711-97/+101
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-15* some work on not storing the circuitPack (bad thing if we're going to ↵lbsa711-2/+2
reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
2007-12-11consolidate client view exit paths, this seems toSean Dague1-12/+5
cause a different synchronization issue in other shutdown routines, though I'm not sure why
2007-12-11force a flush before client shutdown, so no important packets are lostSean Dague1-2/+39
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom
2007-12-09* Added more info to ChildAgentDataUpdate Teravus Ovares1-0/+22
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09change PacketQueue to take the byte[] throttle insteadSean Dague1-4/+1
of the Packet to set the throttles
2007-12-07move to PacketQueue for throttling. This has been tested with a coupleSean Dague1-100/+42
of people, but is enough of a change that more should try it out. This removes 500 lines from ClientView.cs in the process.
2007-12-07further screwing around with the PacketQueue data structure.Sean Dague1-39/+149
Nearly time to replace a chunk of ClientView with this.
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-1/+1
explicit
2007-12-04made log messages for known unhandled packet types shorter and yellower. ↵Jeff Ames1-9/+1
added handler stubs.
2007-12-03further encapsulation of function in PacketQueue and PacketThrottleSean Dague1-3/+162
2007-11-30mod packetqueue to use the throttle class containerSean Dague1-75/+52
2007-11-30starting to fill out PacketQueue, refactoring as I go. ThisSean Dague1-0/+252
doesn't link into the rest of the code yet, and won't until it is complete.