| Commit message (Collapse) | Author | Files | Lines |
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* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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reuse packets)
* some work on encapsulation, code convention compliance and beautification.
* also, some ignores
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cause a different synchronization issue in other
shutdown routines, though I'm not sure why
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notice of doom
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* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
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of the Packet to set the throttles
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of people, but is enough of a change that more should try it out. This
removes 500 lines from ClientView.cs in the process.
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Nearly time to replace a chunk of ClientView with this.
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explicit
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added handler stubs.
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doesn't link into the rest of the code yet, and won't until it
is complete.
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