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* * Make KillObjectPackets reliableJustin Clarke Casey2008-10-141-1/+6
| | | | | | | * This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
* Add EventInfoRequest and EventInfoReply packets.Homer Horwitz2008-10-121-0/+33
| | | | | | Note: New file, run prebuild.
* * Small fix for when PacketPool is disabled to prevent it from crashing ↵Adam Frisby2008-10-121-1/+1
| | | | immedietly.
* LLUDP Client ViewAdam Frisby2008-10-121-0/+1
| | | | | | | * Experimenting with the PacketPool mechanism. * It's still disabled in the code, however there's now a flag to enable it. * Converted to use Generic Collections vs Hashtables, also now uses a list of 'OK to pool' packets, starting with the high volume PacketAck packet.
* * Rework llParcelMediaCommandListHomer Horwitz2008-10-111-1/+1
| | | | | | | | * Add missing PARCEL_MEDIA_COMMAND_* constants * Fix a copy/paste error in SendParcelMediaUpdate llParcelMediaCommandList should work now
* Plumb the remaining search packets and replies.Melanie Thielker2008-10-111-0/+239
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* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW2008-10-101-3/+18
| | | | the new surface touch parameters in 1.21 viewers.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-101-1/+16
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* A bit more estate fudgingMelanie Thielker2008-10-101-5/+2
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* * fix windows build break - it helps if one actually puts in using ↵Justin Clarke Casey2008-10-091-1/+3
| | | | statements and spells dlls correctly
* * minor: get rid of an unecessary casting and logic checkJustin Clarke Casey2008-10-091-10/+5
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* * refactor: separate process of extracting packet from received data from ↵Justin Clarke Casey2008-10-091-34/+41
| | | | actually processing that packet
* * minor: initialize udp server in unit testJustin Clarke Casey2008-10-092-8/+8
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* * Create project for LindenUDP ClientStack testsJustin Clarke Casey2008-10-091-0/+44
| | | | | | * No functional tests yet
* * minor: very small doc additionJustin Clarke Casey2008-10-091-1/+1
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* * Fixes simstats reporter. I'm sure this issue caused all sorts of things ↵Teravus Ovares2008-10-091-2/+2
| | | | related to regionflags and capacity. I'm sorry, the object capacity that you dialed is not valid.. please check the number and dial again.
* Mantis#2354. Thank you kindly, Tglion for a patch that:Charles Krinke2008-10-081-0/+1
| | | | | | | | | The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 seem to be incorrect or it isn't the average? Mhhh... So the terrain build -> Flaten Sphere is unuseable. I have put in a patch that contains a workaround while the main problem is not solved.
* * Comment out debug throttle output that I had accidentally left inJustin Clarke Casey2008-10-071-0/+2
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* * Temporarily revert r6714 which changed agent throttle number interpretationJustin Clarke Casey2008-10-071-6/+8
| | | | | | * I suspect the restriction stopped the very large number of packet resends that occur on certain operations, which led to other failures.
* * Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey2008-10-071-1/+1
| | | | | | | * Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
* * Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey2008-10-061-2/+12
| | | | | | | * I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
* * restore Header.Resent field setting for resent packetsJustin Clarke Casey2008-10-061-0/+4
| | | | | | * without this, the client appears to reset the sequence of packets its expecting
* * Change interpretation of asset throttle values to bits per second rather ↵Justin Clarke Casey2008-10-062-37/+42
| | | | | | | | than bytes per second * Changing network bandwidth in the preferences will now have a much more noticeable effect - a user may want to increase this if data is being slow to download from opensim
* Implement Parcel -> ForceOwnerToMe god mode packetMelanie Thielker2008-10-061-0/+11
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* Revert r6697 patch as the build fails.Charles Krinke2008-10-061-1/+1
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* Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke2008-10-061-1/+1
| | | | | | | | | | Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
* Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker2008-10-061-0/+16
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* * Green dots on the mainmap for avatar.Teravus Ovares2008-10-061-0/+34
| | | | | | * Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
* Revert the packet resend timing changes. They caused login issues in primmyMelanie Thielker2008-10-051-2/+2
| | | | | | regions.
* Craters, take 2. Remove old discard logic and absolute discard timer. Melanie Thielker2008-10-051-47/+27
| | | | | | | | | Introduce a resend counter on the ack queue. The header "Resent" field is now obsolete. Implement 3 resends on reliable packets, variable. Increase default resend timeout to 3000ms and default silence threshold to 350ms.
* * An update to the UDP Packet handler which might make the giant sized ↵Teravus Ovares2008-10-051-1/+1
| | | | craters go away.
* Remove a console debug outputMelanie Thielker2008-10-051-1/+1
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* Small bug fixMelanie Thielker2008-10-051-0/+1
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* Plumb in the DirPlacesReply packetMelanie Thielker2008-10-051-0/+31
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* Plumb packet DirPlacesQuery for search moduleMelanie Thielker2008-10-041-0/+22
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* Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker2008-10-041-3/+1
| | | | | | Thise were client supplied untrusted values we never used anyway.
* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-0/+14
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* * oops, fix build break.Justin Clarke Casey2008-10-031-3/+5
| | | | | | * refactoring
* * Put in some infrastructure to allow tweaking of packet queue throttle ↵Justin Clarke Casey2008-10-034-15/+37
| | | | | | | | values for the total throttle (the one that throttles all packet output) * Not complete yet
* * refactor: make startup a template methodJustin Clarke Casey2008-10-031-0/+3
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* This changeset changes the way chat from client is routed: Dr Scofield2008-10-031-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
* * minor: remove warnings (the code cleaners strike again)Justin Clarke Casey2008-10-033-6/+4
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* Mantis #1360Melanie Thielker2008-10-031-3/+21
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* * EventQueueGet is now working.Teravus Ovares2008-10-031-1/+8
| | | | | | | | * Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
* - Fixed a small off by one error in sending MapBlocksHomer Horwitz2008-10-021-1/+1
| | | | | | - Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
* - Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz2008-10-011-0/+12
| | | | | | - Implemented llMapDestination.
* * minor: oh, and comment out the now unused logger as wellJustin Clarke Casey2008-10-011-2/+2
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* * minor: Comment out temporarily statistical counter I accidentally left in ↵Justin Clarke Casey2008-10-011-1/+1
| | | | from the last commit
* * Try bumping packet resend timeout up to 2 seconds instead of 1Justin Clarke Casey2008-10-011-9/+22
| | | | | | | | * This actually probably doesn't make a huge difference. We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently reproduce this. * Might really need some throttling of packet send to the client on the OpenSim end.
* * refactor: rename interface to put standard I prefix in frontJustin Clarke Casey2008-10-013-5/+5
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