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* Merge branch 'master' into careminster-presence-refactorMelanie2010-10-211-1/+1
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| * Deleted a verbose and unneeded log message.Diva Canto2010-10-211-1/+1
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| * Fix a comment markerMelanie2010-10-041-1/+1
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| * Add linden prim renderer and update libOMVMelanie2010-10-041-16/+31
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* | Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie2010-10-081-15/+26
| | | | | | | | halting visual behavior of large group deletes and eliminates the packet flood
* | Fix line endingsMelanie2010-10-041-184/+184
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* | Add linden prim renderer and update libOMVMelanie2010-10-041-2/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-171-0/+4
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| * Send kill packets for avatars, tooMelanie2010-09-171-0/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-173-2/+17
|\ \ | |/ | | | | | | | | Integrate the next large patch. Don't use this version, it has a ghost avatar issue. Next push will fix it.
| * Send KillPackets on the Task queue rather than the State queueJustin Clark-Casey (justincc)2010-09-173-2/+17
| | | | | | | | | | | | | | | | | | Object updates are sent on the task queue. It's possible for an object update to be placed on the client queue before a kill packet comes along. The kill packet would then be placed on the state queue and possibly get sent before the update If the update gets sent afterwards then client get undeletable no owner objects until relog Placing the kills in the task queue should mean that they are received after updates. The kill record prevents subsequent updates getting on the queue Comments state that updates are sent via the state queue but this isn't true. If this was the case this problem might not exist.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-161-49/+49
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| * extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() ↵Justin Clark-Casey (justincc)2010-09-151-49/+49
| | | | | | | | | | | | | | | | | | to reduce scope for kill/update race conditions This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks However, evidence suggests that there is still a kill/update race somewhere
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-142-5/+11
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| * Improve generic message exception logging. Quieten down complaints about ↵Justin Clark-Casey (justincc)2010-09-131-2/+4
| | | | | | | | unhandled GenericMessages
| * Add client name to packet resend log messages to make them a bit more ↵Justin Clark-Casey (justincc)2010-09-131-3/+7
| | | | | | | | informative
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-130/+127
|\ \ | |/ | | | | | | The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
| * Formatting cleanup.Jeff Ames2010-09-121-132/+129
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| * Prevent child agents from being blacklisted in the kill record.Melanie2010-09-111-3/+6
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| * Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵John Hurliman2010-09-072-5/+5
| | | | | | | | (as much as is possible). There was a report of non-finite avatar positions after the update
| * * Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman2010-09-072-5/+5
| | | | | | | | | | | | avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
| * Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-051-1/+5
| | | | | | | | on IDwellModule
* | Prevent child agents from being blacklisted in the kill record.Melanie2010-09-111-3/+6
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* | Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-051-1/+5
| | | | | | | | on IDwellModule
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-031-18/+41
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| * Show when appearance is sent to an avatar to help track down failureMelanie Thielker2010-09-021-0/+1
| | | | | | | | \to display avatars
| * reinsert functionality to debug log more levels of incoming and outgoing ↵Justin Clark-Casey (justincc)2010-08-311-9/+43
| | | | | | | | | | | | | | client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions.
* | Show when appearance is sent to an avatar to help track down failureMelanie Thielker2010-09-021-0/+1
| | | | | | | | \to display avatars
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-301-65/+80
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| * Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-301-62/+70
| | | | | | | | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
| * Replace hardcoded 0 with KickFlags provided by the client.Justin Clark-Casey (justincc)2010-08-281-1/+1
| | | | | | | | This finally completes http://opensimulator.org/mantis/view.php?id=4356 where this change had been accidentally removed. Thanks Revolution.
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-261-1/+19
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| | * Reinstate kill record check that prevents an entity update being sent to a ↵Justin Clark-Casey (justincc)2010-08-261-1/+19
| | | | | | | | | | | | | | | | | | | | | client after it has been told that the entity has been deleted. On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog. This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
| * | Send a null result search packet when no results are passsed inMelanie2010-08-261-1/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-241-2/+2
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| * Plumb the region type through to the ProductName field in estate messagesMelanie2010-08-241-2/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-231-2/+0
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| * Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)2010-08-231-2/+0
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| * Don't allow oversized search reply packetsMelanie Thielker2010-08-211-17/+42
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* | Don't allow oversized search reply packetsMelanie Thielker2010-08-211-17/+42
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-181-8/+18
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| * * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵John Hurliman2010-08-171-1/+1
| | | | | | | | to fix the build
| * Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-4/+15
| | | | | | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
| * minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-131-3/+2
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* | Change chat packets to bypass the throttles. This should alleviate chat lagMelanie Thielker2010-08-111-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-101-1/+9
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| * On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)2010-08-101-0/+4
| | | | | | | | | | | | every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
| * Handle incoming ObjectImage (TextureEntry) updates synchronously rather than ↵Justin Clark-Casey (justincc)2010-08-101-1/+5
| | | | | | | | | | | | | | asynchronously At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update. There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-081-0/+2
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| * In my crusade against facelights, I am striking the killing blow. Add aMelanie2010-08-082-0/+26
| | | | | | | | | | | | DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building.