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* Plumb packet DirPlacesQuery for search moduleMelanie Thielker2008-10-041-0/+22
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* Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker2008-10-041-3/+1
| | | | | | Thise were client supplied untrusted values we never used anyway.
* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-0/+14
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* * oops, fix build break.Justin Clarke Casey2008-10-031-3/+5
| | | | | | * refactoring
* * Put in some infrastructure to allow tweaking of packet queue throttle ↵Justin Clarke Casey2008-10-034-15/+37
| | | | | | | | values for the total throttle (the one that throttles all packet output) * Not complete yet
* * refactor: make startup a template methodJustin Clarke Casey2008-10-031-0/+3
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* This changeset changes the way chat from client is routed: Dr Scofield2008-10-031-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
* * minor: remove warnings (the code cleaners strike again)Justin Clarke Casey2008-10-033-6/+4
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* Mantis #1360Melanie Thielker2008-10-031-3/+21
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* * EventQueueGet is now working.Teravus Ovares2008-10-031-1/+8
| | | | | | | | * Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
* - Fixed a small off by one error in sending MapBlocksHomer Horwitz2008-10-021-1/+1
| | | | | | - Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
* - Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz2008-10-011-0/+12
| | | | | | - Implemented llMapDestination.
* * minor: oh, and comment out the now unused logger as wellJustin Clarke Casey2008-10-011-2/+2
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* * minor: Comment out temporarily statistical counter I accidentally left in ↵Justin Clarke Casey2008-10-011-1/+1
| | | | from the last commit
* * Try bumping packet resend timeout up to 2 seconds instead of 1Justin Clarke Casey2008-10-011-9/+22
| | | | | | | | * This actually probably doesn't make a huge difference. We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently reproduce this. * Might really need some throttling of packet send to the client on the OpenSim end.
* * refactor: rename interface to put standard I prefix in frontJustin Clarke Casey2008-10-013-5/+5
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* * Fix bug in LLPacketHandler where the tickcount when a packet was ↵Justin Clarke Casey2008-10-012-9/+21
| | | | | | | | approximately sent was not being stored in the ack record * This meant that acks were being sent out every 250ms when the ack timer fired, rather than when they had actually aged past m_ResendTimeout
* * minor: remove warningJustin Clarke Casey2008-09-291-5/+5
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* Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke2008-09-281-0/+9
| | | | | | | | | Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
* Add some methods to allow modules so set client view optionsMelanie Thielker2008-09-282-0/+29
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* Mantis #2288Melanie Thielker2008-09-281-4/+16
| | | | | | | | Correct a typo in namespace declaration Also adds a new flag to the PacketManager to force retention of packets marked reliable (default off)
* * Replace a generic error handler.Teravus Ovares2008-09-271-1/+1
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* * Event queue is now polling.. Teravus Ovares2008-09-271-1/+2
| | | | | | * returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
* * Patch from JHurlimanTeravus Ovares2008-09-264-81/+45
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * minor: remove warningsJustin Clarke Casey2008-09-261-3/+3
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* * Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2008-09-261-23/+27
| | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
* Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2008-09-251-1/+1
| | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
* * Adds some WindTeravus Ovares2008-09-251-1/+92
| | | | | | | | * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-1/+2
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* cleanups, fixing REST appearance services.Dr Scofield2008-09-241-2/+0
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* Update svn properties, formatting cleanup.Jeff Ames2008-09-231-1/+1
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* Update the permissions system to handle scripts and notecards the wayMelanie Thielker2008-09-231-1/+0
| | | | | | it was meant to. No functional changes, just better code
* Move script and notecard open perms checks from ClientView to theMelanie Thielker2008-09-221-2/+22
| | | | | | perms module
* cleanups in inventory REST code. also, disables digest authenticationsDr Scofield2008-09-221-1/+2
| | | | | | | | | | | for inventory REST calls for the time being, as firefox, curl, and also python's urllib2 cannot authenticate using digest auth. fix permission checking for prim inventory to be the same as for normal edit ops.
* * Fix http://opensimulator.org/mantis/view.php?id=2189Justin Clarke Casey2008-09-211-0/+2
| | | | | | * Allow a grid mode region simulator to properly shutdown even if the grid service is offline
* * refactor: remove unnecessary packet null check in LLClientViewJustin Clarke Casey2008-09-202-8/+8
| | | | | | | * if a packet was really null it would be caught by the general exception handler at the top of the client thread, which would also provide more information and attempt a clean shutdown
* * Only allow logins on standalone when the sim has completed it's initial ↵Justin Clarke Casey2008-09-191-1/+1
| | | | | | | | | startup (script startup doesn't count here) * There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen. * A similar change will follow for grid mode sometime soon
* code formatting cleanup. Dr Scofield2008-09-181-2/+2
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* * Converted a number of methods within the login processes from private to ↵Adam Frisby2008-09-141-3/+2
| | | | | | | | protected. * Made several methods virtual to allow derivative overrides. * Minor cleanups.
* * Minor fixes and cleanups around code being used for Rex Module work.Adam Frisby2008-09-141-17/+16
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* Formatting cleanup.Jeff Ames2008-09-131-1/+1
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* Mantis #2018Melanie Thielker2008-09-131-0/+15
| | | | | | | Read animation data from avataranimations.xml to allow default animations to be started and stopped by name from scripts.
* * Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey2008-09-121-7/+10
| | | | | | | * Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
* Revert 6242 because of a possible licensing issueMelanie Thielker2008-09-121-146/+0
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* Add the UUIDs of the standard animations. Thanks, Ewe Loon!Melanie Thielker2008-09-121-0/+146
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-101-1/+1
| | | | | Fix unreachable code due to typo in llDetectedGroup.
* Thanks, nlin, for a patch implementing persistence for "When Left Clicked"Mike Mazur2008-09-101-0/+14
| | | | | | object property. Fix issue 2149.
* * Adds OnGenericMessage and SendGenericMessage functionality to IClientAPI.Adam Frisby2008-09-091-0/+38
| | | | | * Please don't break the build. *fingers crossed*
* Update svn properties, formatting cleanup.Jeff Ames2008-09-092-16/+16
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* Implement proper persistence of the following prim properties:Melanie Thielker2008-09-081-0/+7
| | | | | | | | | Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.