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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-094-10/+10
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* send group name in binary bucket in chatterbox invitation eventqueue messageDahlia Trimble2009-02-081-1/+6
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-065-24/+13
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-043-170/+170
| | | | | - trim trailing whitespace
* Hopefully fixes mantis #3063.diva2009-01-311-1/+4
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* Send groups list via event queueDahlia Trimble2009-01-271-1/+19
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* add a definition for a parcel properties CAPDahlia Trimble2009-01-261-2/+17
| | | | | send parcel properties via eventqueue rather than UDP to facilitate libomv clients - see Mantis #3040
* more eventqueue IM nonsenseDahlia Trimble2009-01-261-7/+8
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* * Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2009-01-251-1/+13
| | | | | | | the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
* * minor: remove mono compiler warningJustin Clarke Casey2009-01-231-2/+2
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* add event queue code for sending group IM for future group supportDahlia Trimble2009-01-231-2/+28
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* * Fixing a group titleTeravus Ovares2009-01-231-1/+1
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* * Remove a few unnecessary locks to try and prevent lock contention in ↵Teravus Ovares2009-01-221-7/+7
| | | | LLImageManager
* * discovered! darn! Removing I <3 OpenSimulator from firstnameTeravus Ovares2009-01-221-2/+2
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* * Added some more commentsTeravus Ovares2009-01-221-1/+1
| | | | | | * Fixed up an outgoing packet * I <3 OpenSimulator
* * refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey2009-01-211-2/+6
| | | | | | * No functional changes in this revision
* * minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey2009-01-211-6/+6
| | | | again if a duplicate use circuit code packet comes in
* minor: find in existing senderUUID field for chat messages originating from ↵Justin Clarke Casey2009-01-211-0/+1
| | | | a client
* * Another image packet edge case. Thanks nebadon for printing a log of itTeravus Ovares2009-01-191-1/+20
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* * Set SVN PropertiesTeravus Ovares2009-01-191-664/+664
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* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-192-6/+684
| | | | | * Updates LibOMV to r2362
* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-162-6/+3
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * Add new unit test for simple teleport in a standalone.Justin Clarke Casey2009-01-151-0/+1
| | | | | | * Does not yet check results.
* * minor: Change around more debugging messagesJustin Clarke Casey2009-01-141-2/+2
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* * Do some log tweaking to better see incoming connection success (and failure)Justin Clarke Casey2009-01-141-10/+6
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* * minor: Stop friendship termination crashing the client thread if the ↵Justin Clarke Casey2009-01-131-2/+1
| | | | friend to be terminated could not be found
* * Extend current stub packet handler test into a really basic one that ↵Justin Clarke Casey2009-01-121-3/+10
| | | | checks that a sent in packet ends up on the client queue ready for processing
* * Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey2009-01-122-9/+14
| | | | matches the existing Stop() and Restart() methods)
* * Extend PacketHandlerTest to fire in a packet.Justin Clarke Casey2009-01-125-11/+38
| | | | | | * Can't test result yet since the Client thread handles it with unpredictable timing
* * refactor: move packet handler interface into a separate classJustin Clarke Casey2009-01-123-36/+70
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* a little bit more work on LLFileTransfer.cs, from over the christmas/new ↵MW2009-01-121-7/+11
| | | | year period. Still not working/in use but hopefully I can finish it soon.
* * minor: Put in stub LLPacketHandler testing codeJustin Clarke Casey2009-01-091-0/+91
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* Finish dwell sending, adding the forgotten method body.Melanie Thielker2009-01-091-5/+60
| | | | | | | Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
* * refactor: move code for sending a message to all users in a region to the ↵Justin Clarke Casey2009-01-081-2/+0
| | | | DialogModule
* * prune and regrade log messages relating to client login and logoutJustin Clarke Casey2009-01-063-12/+6
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* * Another minor GenericMessage fix - If we assume the method names are ↵Adam Frisby2009-01-041-0/+2
| | | | case-insensitive, we should process them as such.
* * Added some information to HandleGenericMessage to indicate that it's not ↵Adam Frisby2009-01-041-7/+3
| | | | the packet that isnt being processed, but instead the method-type.
* * Minor tweak to crash logger to copy ini with log if save-to-dir is on.Adam Frisby2009-01-041-0/+13
| | | | | * Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
* Plumb the remaining dwell packetsMelanie Thielker2009-01-031-4/+18
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* * Updates the sim stats module. Cleans out some of the rot.Teravus Ovares2009-01-031-0/+4
| | | | | | | * Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.
* Plumb in dwell in a couple of placesMelanie Thielker2009-01-031-1/+1
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* * Add Nini.Config and System.Xml references to MockScene for Windows compilersJustin Clarke Casey2009-01-021-0/+2
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-301-2/+2
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* Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker2008-12-251-0/+64
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* Plumb yet another groups packetMelanie Thielker2008-12-251-0/+13
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* Plumb in EventNotification* and EventGodDeleteMelanie Thielker2008-12-231-0/+44
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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-231-0/+118
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* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-5/+4
| | | | code in the SoundModule
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-211-1/+15
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.