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My fork of OpenSim for IG and MG, called SledjChisl.
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2009-10-26
Changed UseCircuitCode handling to be synchronous or asynchronous depending o...
John Hurliman
1
-10
/
+21
2009-10-26
Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...
John Hurliman
1
-30
/
+21
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2
-16
/
+42
2009-10-23
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...
John Hurliman
1
-1
/
+5
2009-10-23
Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...
John Hurliman
2
-13
/
+28
2009-10-23
Uncommented the resend log line so the previous commit can be seen in action
John Hurliman
1
-1
/
+1
2009-10-23
* Changed the max RTO value to 60 seconds to comply with RFC 2988
John Hurliman
2
-1
/
+4
2009-10-23
Commented out noisy debugging about resent packets (normal) and agents settin...
John Hurliman
2
-3
/
+3
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
1
-71
/
+70
2009-10-22
Implemented a Watchdog class. Do not manually create Thread objects anymore, ...
John Hurliman
1
-8
/
+11
2009-10-22
Add copyright header. Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-10-21
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...
John Hurliman
1
-3
/
+3
2009-10-21
* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
4
-61
/
+108
2009-10-21
* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
4
-18
/
+8
2009-10-21
* FireQueueEmpty now checks if a measurable amount of time has passed, and if...
John Hurliman
3
-38
/
+16
2009-10-21
* Changed the timing calculations for sending resends/acks/pings from per-cli...
John Hurliman
3
-41
/
+63
2009-10-21
Testing out a hack to identify the source of the high cpu usage
John Hurliman
1
-0
/
+3
2009-10-21
Removing the Sleep(0) call from the OutgoingPacketHandler
John Hurliman
1
-6
/
+3
2009-10-21
* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...
John Hurliman
3
-13
/
+49
2009-10-21
* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
4
-208
/
+126
2009-10-21
Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...
John Hurliman
1
-7
/
+7
2009-10-21
Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
4
-50
/
+121
2009-10-20
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
4
-0
/
+219
2009-10-20
* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
1
-1
/
+1
2009-10-20
* Removed the throttle speed optimizations to see if it brings stability back
John Hurliman
2
-72
/
+69
2009-10-20
Added try/catches in the outgoing packet handler to match the one in the inco...
John Hurliman
1
-45
/
+59
2009-10-20
Fixing position/rotation/collisionplane in ObjectUpdate packets for avatars
John Hurliman
1
-6
/
+8
2009-10-20
Reverting the deletion of files related to texture sending until we figure ou...
John Hurliman
1
-0
/
+2
2009-10-19
* Optimized sending of terrain data
John Hurliman
2
-155
/
+180
2009-10-19
* Removed OpenSim.Data.NHibernate
John Hurliman
1
-3
/
+3
2009-10-19
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
4
-56
/
+62
2009-10-18
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
2
-648
/
+371
2009-10-18
* Process the avatar terse update priority queue as soon as an update for our...
John Hurliman
1
-40
/
+39
2009-10-18
* Big performance increase in loading prims from the region database with MySQL
John Hurliman
2
-25
/
+50
2009-10-17
* Committing Nini.dll with the patch from #3773 applied
John Hurliman
1
-1
/
+1
2009-10-17
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
1
-17
/
+90
2009-10-17
Wrapped the contents of the IncomingPacketHandler loop in a try/catch statement
John Hurliman
1
-2
/
+9
2009-10-16
Changing avatar movement updates to the Task throttle category until we get f...
John Hurliman
1
-5
/
+6
2009-10-16
Prevent oversized packets from crashing the LLUDP server. It will now print a...
John Hurliman
1
-5
/
+20
2009-10-16
* Simplified the prioritization packet creation code to reduce CPU usage and ...
John Hurliman
3
-95
/
+35
2009-10-16
* Changing the "clean dropped attachments" MySQL command to a using statement...
John Hurliman
1
-1
/
+2
2009-10-16
* Change appearance packets from State to Task. This will hopefully fix the c...
John Hurliman
3
-37
/
+46
2009-10-16
Thank you, Fly man, for plumbing the AvatarInterestsUpdate packet
Melanie
1
-5
/
+22
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
1
-209
/
+135
2009-10-15
Replaced the update lists with a priority queue implementation in LLClientView
jjgreens
1
-45
/
+179
2009-10-15
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
1
-1
/
+228
2009-10-15
* Request from lkalif to have the Sim send a coarselocationupdate for each av...
Teravus Ovares (Dan Olivares)
1
-2
/
+5
2009-10-14
Allow the LLUDP server to run in either synchronous or asynchronous mode with...
John Hurliman
2
-6
/
+29
2009-10-14
* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...
John Hurliman
3
-97
/
+155
2009-10-14
* Switched to a plain lock for the ClientManager collections and protected th...
John Hurliman
1
-1
/
+3
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