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2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey1-1/+1
prims * no user functionality yet
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames2-16/+13
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares1-0/+7
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares1-0/+56
2008-05-24* Temporary fix for mantis 1374Justin Clarke Casey1-1/+11
* If the agent throttle byte array is unexpectedly empty, then log a warning and drop the packet
2008-05-24This enables return from the parcel object owner display.Teravus Ovares1-0/+25
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24* Implements selected object return.Teravus Ovares1-0/+1
* If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-23IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield1-2/+4
finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23Thank you kindly, Melanie, for:Charles Krinke1-2/+22
Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
2008-05-22change to how initial terrain data is sent. Instead of sending the 64 ↵MW1-10/+46
packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone. 10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
2008-05-22* Limiting the Quaternion reset to x=y=z=w=0Teravus Ovares1-4/+4
2008-05-22* Refactor: Move enhancement of version string with operating system ↵Justin Clarke Casey1-2/+1
information from Scene to OpenSimMain * This also means the operating system info will show up in the region console (and hence the logs)
2008-05-21IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYETeravus Ovares1-0/+10
2008-05-18* minor: Just a few documentation odds and endsJustin Clarke Casey1-3/+0
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares1-1/+54
half tiny amount implemented.
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares1-0/+23
2008-05-17Formatting cleanup.Jeff Ames1-19/+19
2008-05-16* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵Teravus Ovares1-1/+20
inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
2008-05-16Formatting cleanup.Jeff Ames4-153/+153
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares1-1/+1
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-14* Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares1-0/+24
group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
2008-05-14More formatting cleanup.Jeff Ames2-3/+6
2008-05-14Formatting cleanup.Jeff Ames2-10/+9
2008-05-14* Refactored OutPacket out of ScenePresence Teravus Ovares1-0/+33
* Down to 65 warnings.
2008-05-14* Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares1-0/+28
2008-05-13*Complete redo of the permissions modulemingchen1-34/+47
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-12Formatting cleanup.Jeff Ames1-3/+3
2008-05-110001199: [PATCH] Add support for default animations Teravus Ovares1-0/+16
From Melanie... Thanks Melanie! .
2008-05-11* Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink!Adam Frisby1-4/+36
2008-05-10* Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares1-0/+73
Properties.
2008-05-10* More OutPacket refactors.Teravus Ovares1-0/+13
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares1-0/+15
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares1-0/+28
2008-05-10* Experiment in Zerocoding.Teravus Ovares1-11/+27
2008-05-08* remove 2 warnings.Teravus Ovares1-1/+1
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen1-13/+13
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08* Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby1-0/+1
2008-05-08* You can haz more spring cleaning.Adam Frisby1-0/+1
* Eventually this codebase will be clean. >_>
2008-05-08* Some refactorings.Adam Frisby1-2/+1
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-07* Temporary fix for Mantis 1177.Adam Frisby1-1/+2
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby1-5/+77
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-07enable velocity on our full update, as I think I know why Sean Dague1-2/+2
this didn't previously work
2008-05-07seriously hope this gives us rotation and rotational velocitySean Dague1-1/+1
2008-05-07* Other then the prim update experiments that are going on now, ↵Teravus Ovares1-0/+12
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07check in a new approach to thisSean Dague1-1/+7
2008-05-07ok, reverting the bad packet fill in, going to try this againSean Dague1-86/+4
slightly differently
2008-05-07make prims reliable to see how that effects this update pathSean Dague1-0/+1
2008-05-07this change probably causes an earthshattering kaboom, andSean Dague1-4/+85
sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it.
2008-05-07get all the right bits to SendPrimitiveToClient so we can actuallySean Dague1-8/+11
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07if we are aborting the client loop we should tell someoneSean Dague1-0/+1