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2008-10-29Remove a debug outputMelanie Thielker1-1/+0
2008-10-29Plumbing along....Melanie Thielker1-0/+39
2008-10-28* Possibly fix grey avatar appearance problemsJustin Clarke Casey1-1/+6
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-10-28* minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey1-11/+4
logging messages
2008-10-27Update svn properties, minor formatting cleanup.Jeff Ames1-12/+12
2008-10-26Committing a small fix for EventData along with more plumbing workMelanie Thielker1-2/+2
2008-10-25A few more bots to yesterday's plumbing: change instant message methodMelanie Thielker1-3/+4
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2008-10-25More plumbing and some wiresMelanie Thielker1-0/+52
2008-10-24Fix a leak in the plumbingMelanie Thielker1-3/+3
2008-10-24Plumb some moreMelanie Thielker1-22/+148
2008-10-24* minor: eliminate some mono compiler warningsJustin Clarke Casey2-3/+3
2008-10-24* Stop passing in unnecessary pameters to CreateNewCircuitJustin Clarke Casey1-12/+9
2008-10-24* Stop creating a circuit if the client fails authentication (i.e. the ↵Justin Clarke Casey4-69/+109
region server wasn't told that it was coming) * This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet * I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login) * Also added more to the unit test to ensure this doesn't regress
2008-10-24* Change AddClient test such that we now successfully authenticateJustin Clarke Casey2-5/+18
* The fact that the assert passed even when authentication failed reveals a bug in the code that will be corrected soonish
2008-10-24* minor: refactor out AddUser test setup to common methodJustin Clarke Casey1-4/+8
2008-10-24Remove a debug output dumpMelanie Thielker1-1/+0
2008-10-24Lotsa plumming :)Melanie Thielker1-0/+255
2008-10-23* minor: Remove unused public PacketServer variable.Justin Clarke Casey1-8/+2
* If this was important to you please reinsert and we can put it in a recognized interface.
2008-10-23* Reenable assert for the add circuit testJustin Clarke Casey2-3/+10
* This checks that a client circuit is established when the udp server is given a use client circuit code packet * And checks that other circuit codes do not exist
2008-10-23* Revert to executing existing setup if an added circuit did not already existJustin Clarke Casey1-3/+3
* Not sure why things still worked in the presence of this bug - possibly the problem is compensated for later on. If you are having udp session problems this bug fix may help (though no guarantees).
2008-10-23* Add missing file from last commit. Yay for continuous integration!Justin Clarke Casey1-0/+52
2008-10-23* Introduce a basic udp circuit test for adding a clientJustin Clarke Casey2-8/+91
* Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
2008-10-23* Refactor LLUDPServer slightly so that unit tests can pass in data ↵Justin Clarke Casey3-34/+105
synchronously. Shouldn't be any functional change
2008-10-21Pare the groups module down to basics. Adjust dependent files so that aMelanie Thielker1-4/+4
real groups module can even be implemented.
2008-10-19* minor: remove mono warningsJustin Clarke Casey1-1/+1
2008-10-19* Fixed UDP server (again)Teravus Ovares1-3/+14
* Guys, there's an endless loop there *ON PURPOSE*. Please don't try to *fix* it. We must continue to process the UDP stream buffer on clients that disconnected nastily until it ends or the UDP server accept thread will die a horrible death.
2008-10-19Added calling cards. Fixes Mantis#2409 and part of #1515.Homer Horwitz1-0/+68
2008-10-19* Null check before UseCircuitCode Check or the server crashes on packet loss!Teravus Ovares1-1/+1
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-21/+25
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-17* Remove mono warningsJustin Clarke Casey1-1/+1
2008-10-17* Finally, don't worry about doing containment checks on other dictionaries ↵Justin Clarke Casey1-4/+2
if we are adding a client * Regarding an earlier change, I think it would be possible to eliminate the creation of new IPEndPoints on every end receive if we did the client circuit lookup before starting the next receive. However, this would be a performance trade off and hence not worth trying without performance testing
2008-10-17* Don't worry about trying to populate the other dictionaries if a client's ↵Justin Clarke Casey1-13/+22
circuitcode is already found in the first one
2008-10-17* close two potential race conditions where a new asynchronous UDP recieve ↵Justin Clarke Casey1-69/+53
could overwrite an existing endpoint that had not yet been used by the previous thread * in practice these race conditions were probably pretty rare
2008-10-17* Temporarily resume creation of IPEndPoint on every callJustin Clarke Casey1-5/+7
* This widened what I think is an existing race condition where asynchronous recieves could potentially stomp on each other's end points (though this must occur very rarely, if at all, in reality)
2008-10-17* Instead of creating a new IPEndPoint on every udp packet receive, reuse ↵Justin Clarke Casey1-21/+39
the existing one * This requires copying details into a new endpoint when it needs to be stored in client/circuit code hashes
2008-10-17* reverse part of a change that accidentally crept in with the last revisionJustin Clarke Casey1-1/+2
2008-10-17* Apply a modified version of http://opensimulator.org/mantis/view.php?id=2290Justin Clarke Casey1-2/+1
* This allows multiple user profile providers to be specified in OpenSim.ini separated by commas * If multiple providers are specified then a request for a user profile will query each in turn until the profile is either found or all have been queried * Unfortunately I don't believe this order can currently be specified, which if true is something that will need to be fixed. * Thanks to smeans for the original patch.
2008-10-16* minor: get rid of pointless ipeSenderJustin Clarke Casey2-7/+8
2008-10-15* Truncate outgoing media and music urls to 254 characters.Justin Clarke Casey2-12/+58
* Hopefully this will resolve http://opensimulator.org/mantis/view.php?id=2383
2008-10-15* refactor: Remove OutPacket from the IClientAPIJustin Clarke Casey1-7/+7
* I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
2008-10-15* refactor: move viewer effect packet into LLClientViewJustin Clarke Casey1-0/+12
2008-10-15* refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey1-1/+7
there are some circumstances in which not finding a user is not an error
2008-10-15* refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey1-0/+11
LLClientView
2008-10-15* refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey1-1/+2
descriptive of its actual function
2008-10-14* Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey1-1/+4
when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
2008-10-14* minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey1-11/+13
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey1-7/+2
descriptive of what it actually does
2008-10-14* Make KillObjectPackets reliableJustin Clarke Casey1-1/+6
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
2008-10-12Add EventInfoRequest and EventInfoReply packets.Homer Horwitz1-0/+33
Note: New file, run prebuild.
2008-10-12* Small fix for when PacketPool is disabled to prevent it from crashing ↵Adam Frisby1-1/+1
immedietly.