Commit message (Collapse) | Author | Files | Lines | ||
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2009-04-30 | Thank you, mpallari, for a patch that increses efficiency by combining | Melanie Thielker | 1 | -12/+63 | |
avatar updates into a single packet. Applied with changes. Fixes Mantis #3136 | |||||
2009-04-29 | Catch another j2k decode exception that can be caused by a bad asset | Melanie Thielker | 1 | -29/+34 | |
2009-04-29 | Fix a crash that will hit when an image asset is truncated in storage | Melanie Thielker | 1 | -1/+11 | |
2009-04-29 | fixes exception thrown when client session is shutdown while | Dr Scofield | 1 | -0/+2 | |
packethandler still active | |||||
2009-04-25 | Thanks Bluewall for Mantis #3519: a patch that adds simulator uptime and ↵ | Dahlia Trimble | 1 | -1/+1 | |
version to REST/json statistics reporting | |||||
2009-04-22 | cleaning up, fixing warnings | Dr Scofield | 1 | -1/+1 | |
2009-04-22 | Add copyright headers. Formatting cleanup. | Jeff Ames | 1 | -5/+5 | |
2009-04-20 | Change a bad use of a type name as a variable. Thanks, Fly-Man | Melanie Thielker | 1 | -4/+4 | |
Fixes Mantis #3497 | |||||
2009-04-20 | Add PlacesQuery packet | Melanie Thielker | 1 | -0/+21 | |
2009-04-20 | It is possible that apacket is recieved before the clint stack is fully ready. | Melanie Thielker | 1 | -0/+2 | |
This causes a nullref we need to catch here. | |||||
2009-04-18 | Thank you kindly, RemedyTomm for a patch that: | Charles Krinke | 3 | -58/+134 | |
Following feedback from 0003440, i've made some changes to the new texture pipeline to optimise performance. The changes are: - Fixed a math issue where a small percentage of images with a certain size (on the packet boundary) would not have their final data delivered. This issue has been present since pre- 0003440 - It was suggested that a discardlevel of -1 and a prioriy of 0 meant to abandon the transfer, this is incorrect and caused some textures to clog. - The texture throttle blocking queue is now only filled in relation to the actual throttle amount.. i.e, on a connection throttled to 300k, only twenty packets will be placed in the queue at a time, on a larger connection it will be much more. This is to balance responsiveness to requests and speed, and to minimise wasted packets. - The engine now keeps track of the number of pending textures, and the stack will not be walked if there's no textures pending, saving CPU. Textures are only considered "pending" when they've already been decoded. - As part of the above, some textures may receive twice as much data per cycle if the number of pending textures is below the cycle threshold, this should prevent loading from slowing down when there are fewer textures in the queue. | |||||
2009-04-17 | Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that: | Charles Krinke | 1 | -0/+5 | |
This patch adds extended status reporting with the url http://server:port/simstatusx/ [^] . The data is returned in json format as "text/plain" type. | |||||
2009-04-16 | Correctly flag group owned prims in the land prim list | Melanie Thielker | 1 | -2/+2 | |
2009-04-16 | Fix build break and change some groups interfaces | Melanie Thielker | 1 | -7/+4 | |
2009-04-15 | Commit the group deeding support, thank you, mcortez | Melanie Thielker | 1 | -1/+27 | |
2009-04-15 | minor: Remove some mono compiler warnings. Uncomment code when it's ↵ | Justin Clarke Casey | 1 | -7/+7 | |
actually being used. | |||||
2009-04-15 | Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵ | Johan Berntsson | 1 | -1/+1 | |
added | |||||
2009-04-14 | Thank you, Fly-Man, for a patch that adds the stub to handle the | Melanie Thielker | 1 | -0/+11 | |
avatar interests update. | |||||
2009-04-14 | * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵ | Teravus Ovares | 2 | -0/+11 | |
singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in. | |||||
2009-04-13 | * Set eol-style: native on J2KImage.cs | Teravus Ovares | 1 | -2/+2 | |
2009-04-13 | *Bypass J2kDecoder when asset is null | Teravus Ovares | 1 | -0/+4 | |
2009-04-13 | if Data is null, shortcut to client.SendImageNotFound, as any other | Sean Dague | 1 | -3/+10 | |
option at this point is going to give us a NullReferenceException | |||||
2009-04-13 | scream out a bit warning if we failed to set default image | Sean Dague | 1 | -0/+2 | |
2009-04-13 | catch for a null asset so we don't get an exception here, though this | Sean Dague | 1 | -1/+7 | |
probably just makes the decoder break somewhere else. | |||||
2009-04-13 | put J2KImage into it's own file, please no doubling up on classes in | Sean Dague | 2 | -316/+354 | |
files | |||||
2009-04-10 | * Patch from RemedyTomm Mantis 3440 | Teravus Ovares | 3 | -510/+428 | |
* Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440 | |||||
2009-04-10 | Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag | nlin | 1 | -2/+2 | |
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.) | |||||
2009-04-09 | * minor: remove some mono compiler warnings | Justin Clarke Casey | 1 | -1/+0 | |
2009-04-09 | * Tagged long running tests with LongRunningAttribute. | lbsa71 | 1 | -1/+2 | |
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit. | |||||
2009-04-08 | * Make it possible to store creator strings in user inventory items as well ↵ | Justin Clarke Casey | 1 | -13/+14 | |
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed. | |||||
2009-04-08 | * Fix the remainder of the packets that require sessionId checks. | Teravus Ovares | 1 | -32/+929 | |
2009-04-08 | * [SECURITY] Implements additional packet security checks for Object related ↵ | Adam Frisby | 1 | -0/+250 | |
packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately. | |||||
2009-04-08 | * [SECURITY] Implements a large number of new security checks into ↵ | Adam Frisby | 1 | -0/+269 | |
Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked. | |||||
2009-04-07 | * Ooops, really put this on the task queue and not texture | Justin Clarke Casey | 1 | -1/+1 | |
2009-04-07 | * Put AgentTextureCached? response packet on the task queue rather than the ↵ | Justin Clarke Casey | 1 | -3/+2 | |
wind queue * Thanks to rtomita for pointing this out. | |||||
2009-04-07 | * Apply http://opensimulator.org/mantis/view.php?id=3227 | Justin Clarke Casey | 1 | -0/+13 | |
* Implement "Add To Outfit" * Thanks FredoChaplin | |||||
2009-04-04 | Thanks jonc, for a patch that adds rendering of classic clouds. | Homer Horwitz | 1 | -4/+35 | |
First part of Mantis #964, the necessary clouds image will follow separately. | |||||
2009-04-04 | Preliminary work to support ObjectSpin* packets when user invokes CTRL / ↵ | nlin | 1 | -4/+41 | |
SHIFT / MOUSE DRAG on a physical object Addresses Mantis #3381 | |||||
2009-03-31 | Adding the Length override to the KillPacket | Melanie Thielker | 1 | -0/+6 | |
2009-03-31 | Thanks rtomita for a patch to add a handler for the RemoveInventoryObjects ↵ | Jeff Ames | 1 | -0/+29 | |
packet. (bug #3304) | |||||
2009-03-30 | * minor: remove mono compiler warnings | Justin Clarke Casey | 1 | -10/+9 | |
2009-03-30 | Add PickInfoReply packet. | Melanie Thielker | 1 | -0/+25 | |
Fixes Mantis #3324 | |||||
2009-03-29 | Change the client API to use GridInstantMessage for the "last mile" of IM | Melanie Thielker | 1 | -37/+27 | |
sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters. | |||||
2009-03-29 | Finish the offline IM module (still needs a server). Add rudimentary | Melanie Thielker | 1 | -0/+11 | |
support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now). | |||||
2009-03-28 | Add mute list request event and dummy response | Melanie Thielker | 1 | -2/+26 | |
2009-03-28 | * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵ | Teravus Ovares | 1 | -2/+7 | |
with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified! | |||||
2009-03-27 | Add the events needed for profiles. | Melanie Thielker | 1 | -0/+55 | |
Fixes Mantis #3324 | |||||
2009-03-27 | * This updates LibOMV to the current release 0.6.0 on March 19 2009 | Teravus Ovares | 1 | -2/+2 | |
* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though. | |||||
2009-03-27 | Remove a hardcoded flow/dependency on the money module from LLCLientView | Melanie Thielker | 1 | -39/+17 | |
2009-03-25 | * Changed a recursive BeginRobustReceive loop to a flat while loop to avoid ↵ | lbsa71 | 1 | -38/+33 | |
lethal stack overflows. |