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path: root/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs (follow)
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* Applying the real fix (thank you for tracking that MSDN doc down Melanie)John Hurliman2009-10-061-5/+6
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* Trying Melanie's fixJohn Hurliman2009-10-061-3/+4
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* * Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman2009-10-061-0/+3
| | | | | | SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
* * Added missing references to prebuild.xml and commented out the LindenUDP ↵John Hurliman2009-10-061-4/+45
| | | | | | | | tests until a new test harness is written * Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice * Added documentation and cleanup, getting ready for the first public push * Deleted an old LLUDP file
* * Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman2009-10-061-0/+114
although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line