Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix the negative number problem in TokenBucket. mantis #5365 | Diva Canto | 2011-02-09 | 1 | -5/+4 |
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* | More detection of negatives. | Diva Canto | 2011-02-09 | 1 | -0/+3 |
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* | Detect negative dripAmounts in TokenBuckets. These negatives result from ↵ | Diva Canto | 2011-02-09 | 1 | -0/+3 |
| | | | | overflown integer operations. Also added Total to the scene throttles in show throttles. | ||||
* | Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more" | Melanie | 2010-05-27 | 1 | -1/+1 |
| | | | | | | Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a. | ||||
* | Comment noisy "CONNECTION DEBUGGING" messages, because they push more | Melanie Thielker | 2010-05-27 | 1 | -1/+1 |
| | | | | important stuff off screen too fast | ||||
* | Committing Jim's optimization to replace the 20ms sleep in outgoing packet ↵ | John Hurliman | 2009-10-21 | 1 | -6/+10 |
| | | | | handling with an interruptible wait handle | ||||
* | * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for ↵ | John Hurliman | 2009-10-20 | 1 | -0/+213 |
the case where no scripting engine is enabled * Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get) |